--- title: "Add Hair" url: "https://help.maxon.net/c4d/en-us/Content/html/6228.html" section_path: "Simulate Menu > The Simulation System > Hair > Tools, Functions, Modes > Add Hair" command_id: "1018401" description: "This is the first function you will invoke to create hair, and this is how it works:" --- # Add Hair This is the first function you will invoke to create hair, and this is how it works: A [Hair object](https://help.maxon.net/c4d/en-us/Content/html/OHAIR.html.md) will be created and, depending on which object was selected, linked accordingly. More specifically: - If a polygon object, Generator object or spline object was selected when the hair was created (guides / hair will be arranged to existing guide), hair will be applied to the entire object. - If a point-, edge-, or polygon selection was active when the hair was created, hair will only be applied to the/these selected area(s). A Selection tag will be created automatically that is linked to the hair. This Selection tag can be edited later. Using **Add Hair** to create guides / hair will generate guides on each point of the object. These guides can be edited using the [tools](https://help.maxon.net/c4d/en-us/Content/html/6233.html.md) described in this chapter. In addition to being affected by guides, the rendered hair is also affected mainly by - [the Hair material](https://help.maxon.net/c4d/en-us/Content/html/6255.html.md) and - [the Hair object](https://help.maxon.net/c4d/en-us/Content/html/OHAIR.html.md).