--- title: "Basic Properties" url: "https://help.maxon.net/c4d/en-us/Content/html/BPLAYERFILTERBASE-OBASELIST.html" section_path: "BodyPaint 3D > Image Menu > Filter Layer > Basic Properties" element_id: "BPLAYERFILTERBASE" group_id: "OBASELIST" description: "When tags are created, they are automatically given a name according to their function. For example, a Vertex Map tag is appropriately called a \"Vertex …" --- ## Basic Properties ### Name Parameter ID: `ID_BASELIST_NAME` When tags are created, they are automatically given a name according to their function. For example, a Vertex Map tag is appropriately called a "Vertex Map". However, you can also give all objects and elements (e.g. shaders) any name you like. The object or element appears under this name, e.g. in the *XPresso Editor* or in the *Timeline* or link fields. So far, so good. However, there are tags that can be assigned as often as required (e.g. Selection tags, Vertex Color tags, etc.). If they all had identical names, this could lead to problems. Imagine 2 Polygon Selection tags with the same name and you want to restrict a material to one of the selections: this becomes difficult with identical names, as only the Selection tag furthest to the left is used. This is why Cinema 4D numbers them consecutively where it makes sense. For example, 3 Polygon Selection tags on the same object: - Polygon Selection - Polygon Selection.1 - Polygon Selection.2 This automatic numbering occurs when creating tags using the menu/command, when duplicating with the `ctrl` key and with some tag-creating tools such as the Paint Tool, MoGraph Selection, Bind Tool, etc. ### Preview Parameter ID: `ID_PAINTBITMAP_PREVIEW`