--- title: "Incandescent" url: "https://help.maxon.net/c4d/en-us/Content/html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_INCANDESCENT.html" section_path: "The Node Editor > Redshift Nodes > Redshift Material Nodes > Incandescent" element_id: "COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_INCANDESCENT" description: "This page describes the Incandescent material of the Redshift renderer in Cinema 4D. Optimized for emissive meshes, it lights scenes through global …" --- # Incandescent > **Note:** **What is it about?** > > This page describes the **Incandescent material** of the Redshift renderer in **Cinema 4D**. Optimized for emissive meshes, it lights scenes through global illumination like a mesh-shaped area light — ideal for neon signs, screens and glowing surfaces. ## Overview This material shader has been optimized for simple, 'emissive' meshes that act as Global Illumination lights. It is intended to have a similar look to an area light that has its shape defined by a mesh, the difference being that this will *only* contribute to Global Illumination, since it doesn't perform any actual direct lighting. Incandescent shaders are also great for objects that need to appear flat at a constant color value and are completely unaffected by lights. > **Note:** Incandescence will only give off light if Global Illumination is enabled in your scene *and* the Ray Type Intensity Multiplier for your Incandescent shader is set to a value greater than 0.