--- title: "Cross Product" url: "https://help.maxon.net/c4d/en-us/Content/html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_RSMATHCROSSVECTOR.html" section_path: "The Node Editor > Redshift Nodes > Redshift Math Nodes > Math Vector Nodes > Cross Product" element_id: "COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_RSMATHCROSSVECTOR" description: "This page covers the Cross Product node of the Redshift renderer in Cinema 4D. It outputs the vector perpendicular to its two inputs — essential for …" --- # Cross Product > **Note:** **What is it about?** > > This page covers the **Cross Product node** of the Redshift renderer in **Cinema 4D**. It outputs the vector perpendicular to its two inputs — essential for constructing tangents and custom coordinate frames in shader math. Returns the outer product perpendicular vector of *Input 1* and *Input 2* vectors, using the following formula: *out*.x = *Input1*.y\* *Input2*.z - *Input1*.z\* *Input2*.y\ *out*.y = *Input1*.z\* *Input2*.x - *Input1*.x\* *Input2*.z\ *out*.z = *Input1*.x\* *Input2*.y - *Input1*.y\* *Input2*.x