--- title: "Vector Floor" url: "https://help.maxon.net/c4d/en-us/Content/html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_RSMATHFLOORVECTOR.html" section_path: "The Node Editor > Redshift Nodes > Redshift Math Nodes > Math Vector Nodes > Vector Floor" element_id: "COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_RSMATHFLOORVECTOR" description: "This page documents the Vector Floor node of the Redshift renderer in Cinema 4D. It truncates each vector component to its integer part — useful for grid …" --- # Vector Floor > **Note:** **What is it about?** > > This page documents the **Vector Floor node** of the Redshift renderer in **Cinema 4D**. It truncates each vector component to its integer part — useful for grid cell indices in procedural tiling setups. Returns the integer part of each *Input* vector component. For example, the vector 1.5, 0.7, 0 will be returned as 1, 0, 0.