--- title: "Vector Gain" url: "https://help.maxon.net/c4d/en-us/Content/html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_RSMATHGAINVECTOR.html" section_path: "The Node Editor > Redshift Nodes > Redshift Math Nodes > Math Vector Nodes > Vector Gain" element_id: "COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_RSMATHGAINVECTOR" description: "This page describes the Vector Gain node of the Redshift renderer in Cinema 4D. It applies contrast gain to each vector component using its matching gain …" --- # Vector Gain > **Note:** **What is it about?** > > This page describes the **Vector Gain node** of the Redshift renderer in **Cinema 4D**. It applies contrast gain to each vector component using its matching gain value — per-axis contrast shaping of vector data. Returns a contrast gain of *Input* by *Gain*, using the following Ken Perlin formula: Bias( 2 \* *Input* - *Gain* ) \* 0.5 ; if Input \< 0.5 1 - Bias( 2 - 2 \* *Input* - *Gain* ) \* 0.5 ; otherwise *Gain* and *Input* components should be in the range between 0.0 and 1.0