--- title: "Integer User Data" url: "https://help.maxon.net/c4d/en-us/Content/html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_RSUSERDATAINTEGER.html" section_path: "The Node Editor > Redshift Nodes > Redshift Utility Nodes > Redshift User Data Nodes > Integer User Data" element_id: "COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_RSUSERDATAINTEGER" description: "This page documents the Integer User Data node of the Redshift renderer in Cinema 4D. It reads integer attributes per object or point — typically IDs that …" --- # Integer User Data > **Note:** **What is it about?** > > This page documents the **Integer User Data node** of the Redshift renderer in **Cinema 4D**. It reads integer attributes per object or point — typically IDs that then drive switches, ramps or randomization in the graph. Attribute integer data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials. A typical example of using user integer data is to drive the Redshift [Switch Shader](https://help.maxon.net/c4d/en-us/Content/html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_RSSHADERSWITCH.html.md), to execute different shaders for different objects for texture variation.