--- title: "SSS" url: "https://help.maxon.net/c4d/en-us/Content/html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_SUBSURFACESCATTER.html" section_path: "The Node Editor > Redshift Nodes > Redshift Legacy Nodes > SSS" element_id: "COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_SUBSURFACESCATTER" description: "This page covers the Sub-Surface Scattering node of the Redshift renderer in Cinema 4D. It simulates light penetrating and diffusing inside translucent …" --- # SSS > **Note:** **What is it about?** > > This page covers the **Sub-Surface Scattering node** of the Redshift renderer in **Cinema 4D**. It simulates light penetrating and diffusing inside translucent materials — the key to believable skin, wax, marble and milky plastics.\ > If you need a complete material, use the more modern [OpenPBR](https://help.maxon.net/c4d/en-us/Content/html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_OPENPBRMATERIAL.html.md) material instead, for example, which also includes a subsurface scattering property.