--- title: "Output" url: "https://help.maxon.net/c4d/en-us/Content/html/COM_REDSHIFT3D_REDSHIFT4C4D_NODE_OUTPUT.html" section_path: "The Node Editor > Redshift Nodes > Redshift Material Nodes > Output" element_id: "COM_REDSHIFT3D_REDSHIFT4C4D_NODE_OUTPUT" description: "This page covers the Output node of the Redshift renderer in Cinema 4D. Every Redshift material ends here — its Surface, Displacement, Environment and …" --- # Output > **Note:** **What is it about?** > > This page covers the **Output node** of the Redshift renderer in **Cinema 4D**. Every Redshift material ends here — its Surface, Displacement, Environment and Contour inputs define what the material actually delivers to the renderer. When you create a new Redshift material, an *Output* node is automatically created and connected. The Material Output represents the actual material within the shader node environment and collects the definitions for the material via its inputs. In many cases, it is sufficient to connect the *Surface* input, because all color, luminance, reflectance, transparency and bump/normal mapping properties are already exchanged via this input. Therefore, for many materials, the connection of a Redshift *Material* node is sufficient. In addition to the *Surface* properties, other material definitions can be made using the other inputs on this node, e.g. for *Displacement*. For some special materials it is necessary to use the inputs for *Volume* or *Environment* instead of the *Surface* input. | | | --- | | ![Image: C4D_Material_Output_Basic_UI.png](https://help.maxon.net/c4d/en-us/Content/_REDSHIFT_/Resources/Images/C4D_Material_Output_Basic_UI.png) |