--- title: "Break Spline Modifier" url: "https://help.maxon.net/c4d/en-us/Content/html/COM_ROCKETLASSO_NEUTRON_ASSET_BREAK_MODIFIER.html" section_path: "The Node Editor > The individual Assets > Geo Modifier > Break Spline Modifier" element_id: "COM_ROCKETLASSO_NEUTRON_ASSET_BREAK_MODIFIER" description: "This page documents the Break Spline Modifier node-based asset capsule in Cinema 4D. Applied as a node or directly as a deformer under a spline, it is a …" --- # Break Spline Modifier > **Note:** **What is it about?** > > This page documents the **Break Spline Modifier** node-based asset capsule in **Cinema 4D**. Applied as a node or directly as a deformer under a spline, it is a handy tool for motion graphics looks such as segmented outlines, exploded line drawings or build-on animations of stroked paths. > **Tip:** Note:There are also *Cineversity* videos for these special Node capsules, which demonstrate their practical use. Follow [this link](https://cineversity.maxon.net/en/series/cinema-4d-nodal-capsules) to the corresponding overview page. ![Image: 2024-0_Break_Spline_Modifier_01.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2024-0_Break_Spline_Modifier_01.png) This function can be used to subsequently divide a spline geometry into any number of segments. Additionally, gaps between these segments can also be realized. From version 2025.2, this asset capsule is also available directly as an object via the familiar Deformer menu within the C4D layout, so that it can be used directly in the *Object Manager* as a child of a spline.