--- title: "Edge Distribution" url: "https://help.maxon.net/c4d/en-us/Content/html/COM_ROCKETLASSO_NEUTRON_ASSET_DISTRIBUTION_EDGE.html" section_path: "The Node Editor > The individual Assets > Distribution > Edge Distribution" element_id: "COM_ROCKETLASSO_NEUTRON_ASSET_DISTRIBUTION_EDGE" description: "This page describes the Edge Distribution, a node asset for the Cloner object in Cinema 4D. Typical uses include placing trims, welds or light strips …" --- # Edge Distribution > **Note:** **What is it about?** > > This page describes the **Edge Distribution**, a node asset for the Cloner object in **Cinema 4D**. Typical uses include placing trims, welds or light strips exactly along the edges of hard-surface models without preparing splines or selections first. This distribution can be loaded directly via the **Browse** button of a [Cloner object](https://help.maxon.net/c4d/en-us/Content/html/OMOGRAPH_CLONER.html.md) if the *Cloner* object uses the *Advanced* mode. This distribution places and scales clones along the edges of an object.\ If you need more options, also have a look at the [Rivet Distribution](https://help.maxon.net/c4d/en-us/Content/html/COM_ROCKETLASSO_NEUTRON_ASSET_DISTRIBUTION_RIVET.html.md), that expands on the concept of this edge based distribution. ![Image: 2026-3_Node_Edge_Distribution_01.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2026-3_Node_Edge_Distribution_01.png)\ The Edge Distribution offers various spacing, scaling and coloring options for clones placed along the edges of a geometry.