--- title: "Rivet Distribution" url: "https://help.maxon.net/c4d/en-us/Content/html/COM_ROCKETLASSO_NEUTRON_ASSET_DISTRIBUTION_RIVET.html" section_path: "The Node Editor > The individual Assets > Distribution > Rivet Distribution" element_id: "COM_ROCKETLASSO_NEUTRON_ASSET_DISTRIBUTION_RIVET" description: "This page describes the Rivet Distribution, a node asset for the Cloner object in Cinema 4D. It complements the Edge Distribution and is the quickest way …" --- # Rivet Distribution > **Note:** **What is it about?** > > This page describes the **Rivet Distribution**, a node asset for the Cloner object in **Cinema 4D**. It complements the Edge Distribution and is the quickest way to add believable hard-surface detail such as screws, bolts or stitching that follows a model's edges automatically. This distribution method is similar to the [Edge Distribution](https://help.maxon.net/c4d/en-us/Content/html/COM_ROCKETLASSO_NEUTRON_ASSET_DISTRIBUTION_EDGE.html.md), but places the clones next to the edges, making it suitable, for example, for placing screws along the edges of metal sheets or seams along the outer edges of a garment. ![Image: 2026-3_Node_Rivet_Distribution_01.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2026-3_Node_Rivet_Distribution_01.png)\ The Rivet Distribution offers various spacing, scaling and coloring options for clones placed on or alongside the edges of a geometry.