--- title: "UV Projection Distribution" url: "https://help.maxon.net/c4d/en-us/Content/html/COM_ROCKETLASSO_NEUTRON_ASSET_DISTRIBUTION_UV_PROJECTION.html" section_path: "The Node Editor > The individual Assets > Distribution > UV Projection Distribution" element_id: "COM_ROCKETLASSO_NEUTRON_ASSET_DISTRIBUTION_UV_PROJECTION" description: "This page describes the UV Projection Distribution, a node asset for the Cloner object in Cinema 4D. Since it distributes clones via UV coordinates …" --- # UV Projection Distribution > **Note:** **What is it about?** > > This page describes the **UV Projection Distribution**, a node asset for the Cloner object in **Cinema 4D**. Since it distributes clones via UV coordinates instead of mesh topology, the pattern stays stable even when the underlying geometry is subdivided or remeshed — ideal for fabric studs, scales or panel patterns. This distribution can be loaded directly via the **Browse** button of a [Cloner object](https://help.maxon.net/c4d/en-us/Content/html/OMOGRAPH_CLONER.html.md) if the *Cloner* object uses the *Advanced* mode. It can be used to place clones on or across a surface. Unlike the *Object* [Cloner](https://help.maxon.net/c4d/en-us/Content/html/OMOGRAPH_CLONER.html.md) mode, which also allows clones to be placed on surfaces, the *UV Projection Distribution* uses an object’s UV coordinates to calculate positions on the surface. As a result, the distribution of the clones is largely independent of the mesh’s structure, and subsequent subdivisions of the mesh do not affect the distribution of the clones. ![Image: 2026-3_Node_UV_Projection_Distribution_01.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2026-3_Node_UV_Projection_Distribution_01.png)\ The UV Projection Distribution distributes clones along the UV coordinates of a geometry. It also provides various animation functions to automatically move the clones across a surface.