--- title: "Morph Track" url: "https://help.maxon.net/c4d/en-us/Content/html/CTMORPH.html" section_path: "Animate > Timeline > Menu > Create > Add Special Tracks > Morph Track" element_id: "CTMORPH" description: "You can use this track to let one object morph smoothly into another. This can be done using polygonal objects, spline objects as well as with primitives …" --- # Morph Track You can use this track to let one object morph smoothly into another. This can be done using polygonal objects, spline objects as well as with primitives and spline primitives. You only have to make sure that both respective objects contain an equal number of points. For example, a sphere cannot be morphed into a cube since a sphere contains many more points. Morphing is meant to morph modified duplicates of an object together. This morphing can, for example, be applied to a sphere that was forced into the shape of a cube using the Magnet Tool. In order to morph an object a target object is required (duplicate of the original object). > **Tip:** TipWe would like to stress again, that target objects are duplicates of the original objects. The original state of the object to be morphed must exist. > **Tip:** Tip 2If, when creating target objects, you want to align the copies of the original object along a specific axis, use the **Use Model** Tool and not the **Use Object** Tool! The following example will shed some light on this: ![Image: 013338.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/013338.jpg) In this example, a morph animation is used to make spikes emerge from a sphere. This is how it's done: - Create a sphere, increase its subdivision and make it editable. Make two copies of the sphere and name them **Target1** and **Target2**, respectively. These spheres will serve as morph targets for the **sphere** that will actually be morphed. - Edit **Target2** using the Magnet Tool in **Needle** mode. Hide **Target1** and **Target2** (if you haven't done so already) so they will not be seen when the scene is rendered. - Add a morph track to the **Sphere** in the Timeline and create 2 keys. - Drag the **Target1** object into the first key's **Morph Target** field. Drag the **Target2** object into the second key's **Morph Target** field. Drag the **Target2** object into the second key's **Morph Target** field. That's it. If you drag the Timeslider you will see how the sphere morphs between the **Target1** to **Target2** shapes. > **Tip:** Tip:The [Pose Morph tag](https://help.maxon.net/c4d/en-us/Content/html/TCAPOSEMORPH.html.md) lets you create morphs much more smoothly.