--- title: "HUD" url: "https://help.maxon.net/c4d/en-us/Content/html/DBASEDRAW-BASEDRAW_GROUP_HUD.html" section_path: "Attribute Manager > Mode > Viewport > HUD" element_id: "DBASEDRAW" group_id: "BASEDRAW_GROUP_HUD" description: "Here you can choose which types of data information will be displayed in the HUD." --- ## HUD ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Information Here you can choose which types of data information will be displayed in the HUD. ### Camera Distance Parameter ID: `BASEDRAW_HUD_CAMERADISTANCE` Displays the distance between the camera and the **Point of Interest** (see [Camera Mode](https://help.maxon.net/c4d/en-us/Content/html/PREFSNAVIGATION-PREF_NAVIGATION_MAIN_GROUP.html.md)). ### Frame Parameter ID: `BASEDRAW_HUD_FRAME` Displays the current frame. ### Frame Time Parameter ID: `BASEDRAW_HUD_FRAMETIME` Displays the current time. ### Camera Parameter ID: `BASEDRAW_HUD_CAMERA_NAME` This HUD element can be used to not only display the currently active camera but also to switch between other existing cameras, which can be selected from the list. ### Projection Parameter ID: `BASEDRAW_HUD_PROJECTION_NAME` Displays the types of projection. ### Object Name Parameter ID: `BASEDRAW_HUD_ACTIVE_OBJECT` Displays the name of the active object. ### Root Object Parameter ID: `BASEDRAW_HUD_ROOT_OBJECT` Displays the name of the top most object of an object hierarchy when an object within this hierarchy is selected. ### Parent Object Parameter ID: `BASEDRAW_HUD_PARENT_OBJECT` Displays the name of the Parent Object of an object selected within an object hierarchy. ### Markers Parameter ID: `BASEDRAW_HUD_TIMELINE_MARKERS` Here you can activate a small Marker menu in the Viewport (at the bottom center). If you click on it, all existing Markers will be listed. If you select a Marker, the animation will jump to this point in the animation. ### Total Objects Parameter ID: `BASEDRAW_HUD_TOTAL_OBJECTS` Displays the number of objects in the current scene. ### Selected Objects Parameter ID: `BASEDRAW_HUD_SELECTED_OBJECTS` Displays the number of selected objects. ### Total Points Parameter ID: `BASEDRAW_HUD_TOTAL_POINTS` Displays the number of points of selected objects. ### Selected Points Parameter ID: `BASEDRAW_HUD_SELECTED_POINTS` Displays the number of selected points. ### Total Edges Parameter ID: `BASEDRAW_HUD_TOTAL_EDGES` Displays the number of edges of selected objects. ### Selected Edges Parameter ID: `BASEDRAW_HUD_SELECTED_EDGES` Displays the number of selected edges. ### Total Polygons Parameter ID: `BASEDRAW_HUD_TOTAL_POLYGONS` Displays the number of polygons of selected objects. ### Selected Polygons Parameter ID: `BASEDRAW_HUD_SELECTED_POLYGONS` Displays the number of selected polygons. ### Total N-gons Parameter ID: `BASEDRAW_HUD_TOTAL_NGONS` Displays the number of polygons of selected objects. ### Selected N-gons Parameter ID: `BASEDRAW_HUD_SELECTED_NGONS` Displays the number of selected N-Gons. ### Frames per Second Parameter ID: `BASEDRAW_HUD_FPS` When the animation is played or scrolled, the frame rate **Frames per Second** will be displayed. The more complex a scene is, the lower the frame rate will be (see also [Optimizing the display speed in the Viewport](https://help.maxon.net/c4d/en-us/Content/html/5426.html.md)). ### Viewport Statistics Parameter ID: `BASEDRAW_HUD_DRAW_STATISTICS` Enabling this option will display several view statistics in the HUD (number of triangles, points, etc. Included are global grids, highlighted elements, lights, cameras, etc. You will not be supplied with information about the scene geometry itself but rather for the elements that have to be displayed by the GPU framework). These statistics are for informational purposes only and have no other function. ### Active Tool Parameter ID: `BASEDRAW_HUD_TOOL` Displays a small menu from which the last eight tools used can be selected. ### Sculpt Statistics Parameter ID: `BASEDRAW_HUD_SCULPT_STATISTICS` During sculpting, relevant statistics (e.g., polygon count) will be displayed in the HUD at the top right of the Viewport. Use this option to enable or disable this display. ### Grid Spacing Parameter ID: `BASEDRAW_HUD_WORKPLANE_STATISTICS` This command can be used to display the [Grid Width](https://help.maxon.net/c4d/en-us/Content/html/DBASEDRAW-BASEDRAW_GROUP_BACKGROUND.html.md) in the Viewport as a HUD element. ### Current Take Parameter ID: `BASEDRAW_HUD_TAKE` Instead of switching to the **Take Manager**, this HUD element can be used to switch between existing Takes that can be selected from the list. ### Render Settings Parameter ID: `BASEDRAW_HUD_RENDERSETTINGS` Like the **Current Take** HUD element described above, the render preferences can also be displayed and selected here (instead of doing so in the **Render Settings**). ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Controls ![Image: 004784.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/004784.jpg) These settings allow you to adjust the look and feel of the HUD (its colors and transparency). ### Background Parameter ID: `BASEDRAW_HUD_BACKCOLOR` Use this setting to define the HUD's background color. ### Opacity Parameter ID: `BASEDRAW_HUD_BACKOPACITY` · Range: [0..100%] Use this setting to define the degree of opacity of the HUD's background. ### Text Parameter ID: `BASEDRAW_HUD_TEXTCOLOR` Use this setting to define the color of text. ### Opacity Parameter ID: `BASEDRAW_HUD_TEXTOPACITY` · Range: [0..100%] Use this setting to define the degree of opacity of the text. ### Selected Parameter ID: `BASEDRAW_HUD_SELECTCOLOR` Use this setting to define the color of text for active HUD elements. ### Always Active Parameter ID: `BASEDRAW_HUD_ALWAYSACTIVE` If active, you will not be able to manipulate an object lying beneath a HUD element. Mouse actions will only affect the HUD element. We recommend you deactivate this setting since both HUD elements and objects lying beneath the HUD can be edited. The following applies: - Click + ALT-key: Mouse affects HUD - with no additional keys pressed: HUD will be ignored and the mouse will only affect objects that lie beneath the HUD.