--- title: "Textures" url: "https://help.maxon.net/c4d/en-us/Content/html/DBASEDRAW-BASEDRAW_UVEDITOR_GROUP_TEXTURE.html" section_path: "The UV Editor and Its Tools - An Introduction > View Menu > Configure Dialog > Textures" element_id: "DBASEDRAW" group_id: "BASEDRAW_UVEDITOR_GROUP_TEXTURE" description: "These settings apply to the texture that is to be loaded into the background of the UV Editor. You can load or create such textures via the File menu in …" --- ## Textures These settings apply to the texture that is to be loaded into the background of the *UV Editor*. You can load or create such textures via the File menu in the *UV Editor*. ### Texture Parameter ID: `BASEDRAW_UVEDITOR_TEXTURE_ACTIVE` Here, you can choose from various standard textures as well as textures that have already been loaded into the *UV Editor*: - *Empty Canvas*: If no object with a UVW tag is selected, a dark red background appears in the standard UV tile. Otherwise, a dark gray background is displayed. - *Colored Grid*: A background regularly divided into colored areas and combinations of letters and numbers. A similar texture can also be loaded via the *Asset Browser* by searching for “*UV Test Grid.png*”. - *Checkerboard*: A simple checkered pattern that spans all UV tiles. - *Textures...*: If textures have already been created or loaded manually for the *UV Editor*, their names will appear here for direct selection. This allows you to switch at any time between, for example, loaded textures and the more generic patterns. ### Opacity Parameter ID: `BASEDRAW_UVEDITOR_TEXTURE_OPACITY` · Range: [0..100%] This allows you to adjust the opacity or transparency of the selected background texture in the *UV Editor*.