--- title: "3D Studio Export" url: "https://help.maxon.net/c4d/en-us/Content/html/F3DSEXPORT.html" section_path: "Configuration > Preferences > Import/Export > 3D Studio Export" element_id: "F3DSEXPORT" group_id: "F3DSEXPORTFILTER_GROUP" command_id: "1001038" description: "This page refers to the 3D Studio (.3ds) export in Cinema 4D. It writes scenes to the legacy 3DS format — kept mainly for exchanging simple geometry with …" --- ## 3D Studio Export > **Note:** **What is it about?** > > This page refers to the **3D Studio (.3ds) export** in **Cinema 4D**. It writes scenes to the legacy 3DS format — kept mainly for exchanging simple geometry with older applications and pipelines. ## General - All polygon objects, light sources and cameras are exported, Generator objects are transformed into polygon objects. - Material export: color, luminance, transparency, environment, specular, specular color, relief (bump), all with any defined textures. The mean value of the texture channel is exported with the shader. > **Tip:** Tip:Regrettably, 3D Studio can cope only with filenames consisting of eight characters plus a three-letter extension. Therefore texture filenames will be truncated to conform with this restriction. Also, do not use any special characters.\ > 3Ds max accepts only one UV coordinate per point. Therefore texture mapping may appear different after exporting in this format.