--- title: "Direct 3D Export" url: "https://help.maxon.net/c4d/en-us/Content/html/FD3DEXPORT.html" section_path: "Configuration > Preferences > Import/Export > Direct 3D Export" element_id: "FD3DEXPORT" group_id: "D3DEXPORTFILTER_GROUP" command_id: "1001047" description: "This page refers to the Direct 3D (.x) export in Cinema 4D. It writes the legacy DirectX mesh format — retained for compatibility with older Windows-based …" --- ## Direct 3D Export > **Note:** **What is it about?** > > This page refers to the **Direct 3D (.x) export** in **Cinema 4D**. It writes the legacy DirectX mesh format — retained for compatibility with older Windows-based engines and viewers. ## General - Typical extension \*.x, ASCII Format, MESH and FRAME format. - Zoom factor for entire scene, automatic indenting. - Rename texture name to any extension. - Texture information (UV coordinates and texture names) - Texture channels: Color, Luminance, Specular, Reflectance, Specular Color, Transparency, environment. > **Tip:** Tip:For all scenes to display properly with a Direct3D Viewer it is necessary for all textures to have an edge length of a power of 2 (i.e. 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024,…).