--- title: "FBX Export Settings" url: "https://help.maxon.net/c4d/en-us/Content/html/FFBXEXPORT-FBXEXPORT_GROUP.html" section_path: "Configuration > Preferences > Import/Export > FBX Import / Export > FBX Export Settings > FBX Export Settings" element_id: "FFBXEXPORT" group_id: "FBXEXPORT_GROUP" description: "Here you can select the FBX version that should be used for export. Which one should be selected depends on which version the application into which you …" --- ## FBX Export Settings ### File Format Parameter ID: `FBXEXPORT_FBX_VERSION` Here you can select the FBX version that should be used for export. Which one should be selected depends on which version the application into which you want to import can read. ### As Text File Parameter ID: `FBXEXPORT_ASCII` If enabled, the FBX file will be saved in ASCII text format. This makes it easier, for example, for game developers to import animations into game engines. ### Cameras Parameter ID: `FBXEXPORT_CAMERAS` Enable this option if you want to export cameras. ### Lights Parameter ID: `FBXEXPORT_LIGHTS` Enable this option if you want to export light sources. ### Splines Parameter ID: `FBXEXPORT_SPLINES` Enable this option if you want to export splines. ### Instances Parameter ID: `FBXEXPORT_INSTANCES` The Cinema 4D Instance, Array and Clone objects can also be saved as an instance in the FBX file (whereby the file size will reduce accordingly). If this option is enabled, a complete polygon object will be created for each instance. ### Selection Only Parameter ID: `FBXEXPORT_SELECTION_ONLY` If this option is enabled, only the selected objects, including their Child objects will be exported. When using the Standard/Physical Renderers with an active **Embed Textures** option, all existing textures will always be embedded, including those not selected. ### Global Coordinates Parameter ID: `FBXEXPORT_GLOBAL_MATRIX` Selected objects will be saved with global coordinates (instead of with local coordinates or the Parent object, as is usually the case with objects in hierarchies.