--- title: "Animation" url: "https://help.maxon.net/c4d/en-us/Content/html/FFBXEXPORT-FBXEXPORT_GRP_ANIMATION.html" section_path: "Configuration > Preferences > Import/Export > FBX Import / Export > FBX Export Settings > Animation" element_id: "FFBXEXPORT" group_id: "FBXEXPORT_GROUP" description: "If enabled, a keyframe will be set for each frame of animation. If disabled, A series of neighboring keyframes with the same value will be reduced to the …" --- ## FBX Export ### Tracks Parameter ID: `FBXEXPORT_TRACKS` The following Tracks are supported: - Position (XYZ) - Rotation (HPB) - Scale (XYZ)\ These will be exported if the option is enabled. ### Bake All Frames Parameter ID: `FBXEXPORT_BAKE_ALL_FRAMES` If enabled, a keyframe will be set for each frame of animation. If disabled, A series of neighboring keyframes with the same value will be reduced to the first and last keyframes of that value. ### PLA to Vertex Cache Parameter ID: `FBXEXPORT_PLA_TO_VERTEXCACHE` Enable this option if you want to export PLA animations (or splines). Vertex data will then be saved for the PLA animated objects for each animation frame. A folder named according to the FBX Project file will be created in the save path, in which 2 files (\*.xml and \*.mc) for each PLA animation object will in turn be saved, named accordingly. These file and folder names, as well as the hierarchy may not be modified. Otherwise they cannot be read correctly by the application importing them. Any Muscle objects that are present will also be exported as a PLA with this option. > **Tip:** Tip:Avoid using Unicode symbols (all symbols not displayed on normal English or German keyboards) when naming files or folders. These are not supported under Windows for Point Cache export. ### Bound Joints Only Parameter ID: `FBXEXPORT_BOUND_JOINTS_ONLY` If this option is enabled, those joints not bound, i.e., those not included in a Weight tag and thus don't contribute to the deformation, will not be exported. ### Takes Parameter ID: `FBXEXPORT_TAKE_MODE` There are several possibilities for exporting Animation Takes to FBX: None No [Takes](https://help.maxon.net/c4d/en-us/Content/html/54507.html.md) or only Basic Takes will be exported. Takes Manager If you have different animations in different Takes, each Take will be exported as a separate FBX Take in the same FBX file. Timeline Markers With the introduction of Cinema 4D R23, FBX Animation Takes can also be defined within the Timeline via markers. **Note**: The [Export as Animation Take](https://help.maxon.net/c4d/en-us/Content/html/TLMARKER-OBASELIST.html.md) option must be enabled in the Marker settings.