--- title: "FBX Import Settings" url: "https://help.maxon.net/c4d/en-us/Content/html/FFBXIMPORT-FBXIMPORT_GROUP.html" section_path: "Configuration > Preferences > Import/Export > FBX Import / Export > FBX Import Settings > FBX Import Settings" element_id: "FFBXIMPORT" group_id: "FBXIMPORT_GROUP" description: "Since Cinema 4D can be equipped with more than one renderer, you should define here the renderer for which Cinema 4D should import (currently you can …" --- ## FBX Import Settings ### Target Parameter ID: `FBXIMPORT_NODESPACE` Since Cinema 4D can be equipped with more than one renderer, you should define here the renderer for which Cinema 4D should import (currently you can select from the Standard/Physical renderer or Redshift as well as third-party renderers). The differences can be seen in the materials, cameras and light sources. ### Geometry Parameter ID: `FBXIMPORT_GEOMETRY` Here you can define if geometry (incl. polygonal bodies) should be imported. ### Curves Parameter ID: `FBXIMPORT_CURVES` If this option is enabled, any splines that are present (referred to as ,curves’ in FBX terminology) will be imported. ### Cameras Parameter ID: `FBXIMPORT_CAMERAS` Cameras are supported including the roll channel and FOV. The cameras will be imported as child objects of a Null object, thus allowing camera roll to be animated. Camera switchers will be converted to Stage objects with a corresponding animation track. If **Target** is set to *Redshift*, the cameras will be assigned the typical Redshift Camera tags. ### Lights Parameter ID: `FBXIMPORT_LIGHTS` The most important light source types such as Infinite light and spotlights will be assumed in as far as the light sources can be assumed by Cinema 4D and its settings. If Redshift was defined as the target, only Redshift light sources will be created. ### Instances Parameter ID: `FBXIMPORT_INSTANCES` If an FBX file contains instances, these can be loaded as such if this option is enabled. Otherwise each instance will be imported as a complete polygon object. ### Markers Parameter ID: `FBXIMPORT_MARKERS` Markers will be converted to Null objects with a corresponding color.