--- title: "Animation" url: "https://help.maxon.net/c4d/en-us/Content/html/FGLTFIMPORTER-GLTFIMPORTER_GROUP_ANIMATION.html" section_path: "Configuration > Preferences > Import/Export > glTF > glTF Import settings > Animation" element_id: "FGLTFIMPORTER" group_id: "GLTFIMPORTER_GROUP_ANIMATION" description: "Enable this option if position, size and angle animations - including joint (character) animations - should be imported." --- ## Animation ### Transform Parameter ID: `GLTFIMPORTER_ANIMATION_TRS` Enable this option if position, size and angle animations - including joint (character) animations - should be imported. ### Pose Morphs Parameter ID: `GLTFIMPORTER_ANIMATION_POSEMORPHS` If there are morph targets in the \*.gltf file, these can be imported here using the [Pose Morph tag](https://help.maxon.net/c4d/en-us/Content/html/TCAPOSEMORPH.html.md) (option activated). The poses are then stored in a Poses folder, invisible in the Viewport and renderer, but are linked in the Pose Morph tag as absolute morph targets. Any animation tracks will be adopted. ### Pose Target Layer Parameter ID: `GLTFIMPORTER_ANIMATION_POSEMORPHS_TARGETSLAYER` The Poses folder, including the morph targets it contains, is assigned to a layer when this option is activated. The poses can then be hidden quickly and easily using the [Layer Manager](https://help.maxon.net/c4d/en-us/Content/html/11074.html.md) in the Object Manager: click on the icon under "M". ### Clean Tracks Parameter ID: `GLTFIMPORTER_ANIMATION_CLEANTRACKS` This option corresponds to the Timeline command of the same name [Clean Tracks](https://help.maxon.net/c4d/en-us/Content/html/15460.html.md). When importing, many adjacent keys with the same key values are reduced to the first and last of the identical keys.