--- title: "glTF Import settings" url: "https://help.maxon.net/c4d/en-us/Content/html/FGLTFIMPORTER.html" section_path: "Configuration > Preferences > Import/Export > glTF > glTF Import settings" element_id: "FGLTFIMPORTER" description: "This page documents the glTF import settings in Cinema 4D. They control loading of .gltf files with linked binary data — bringing web- and engine-ready …" --- # glTF Import settings > **Note:** **What is it about?** > > This page documents the **glTF import settings** in **Cinema 4D**. They control loading of .gltf files with linked binary data — bringing web- and engine-ready assets into the scene, with noted extension limits. The Cinema 4D glTF Importer can read the \*.gltf format incl. additional linked \*.bin, \*glbin or \*.glbuf files. Extensions such as Draco Compression, LightsPunctual etc. are not supported. > **Tip:** Note: If you find that objects with separated polygons have been imported, please connect them with the [Optimize](https://help.maxon.net/c4d/en-us/Content/html/5674.html.md) command .