--- title: "Layer Controls" url: "https://help.maxon.net/c4d/en-us/Content/html/FLCHANNELMIX-FLBASE.html" section_path: "Create Menu > Field > Field Layers > Convert > Layer Controls" element_id: "FLCHANNELMIX" group_id: "FLBASE" description: "In the selection menu you will find for each entry the Solid option. As the name suggests, a constant value (100%) will be applied, which will be …" --- ## Layer Controls In the selection menu you will find for each entry the Solid option. As the name suggests, a constant value (100%) will be applied, which will be converted. This is designed in particular for the **Alpha** channel: imagine a Vertex Color tag that is fed with an alpha value of 0% - you would see nothing. Constant ensures that 100% is applied. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Value ### Value Parameter ID: `FIELDLAYER_CHANNELMIX_VALUE` Here, the output of the value channel's channel converter can be defined. In the selection menu you will find the output values to be converted, including their individually selectable source components. In the example above, this would be the Spherical Field - of course any Field constellation can be placed here. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Color ### Color Channels Parameter ID: `FIELDLAYER_CHANNELMIX_COLORMODE` Here you can define if individual color, direction or rotation components should be converted. If so, define Channels. If Direct is defined, only whole vectors will be converted in one another. ### Color Parameter ID: `FIELDLAYER_CHANNELMIX_COLOR` If **Color Channels** is set to Direct, you can define here the channels from which a color should be generated. ### Red Parameter ID: `FIELDLAYER_CHANNELMIX_COLOR_RED` ### Green Parameter ID: `FIELDLAYER_CHANNELMIX_COLOR_GREEN` ### Blue Parameter ID: `FIELDLAYER_CHANNELMIX_COLOR_BLUE` If **Color Channels** is set to Channels, the color can be comprised from the channels or components of the sub-field. ### Alpha Parameter ID: `FIELDLAYER_CHANNELMIX_ALPHA` The Alpha channel can also be converted from other channels or components. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Direction ### Direction Channels Parameter ID: `FIELDLAYER_CHANNELMIX_DIRECTIONMODE` Here you can define if individual color, direction or rotation components should be converted. If so, define Channels. If Direct is defined, only whole vectors billl be converted in one another. ### Direction Parameter ID: `FIELDLAYER_CHANNELMIX_DIRECTION` If **Direction Channels** is set to Channels, the direction can be comprised of the sub-field's channels or components. ### X Parameter ID: `FIELDLAYER_CHANNELMIX_DIRECTION_X` ### Y Parameter ID: `FIELDLAYER_CHANNELMIX_DIRECTION_Y` ### Z Parameter ID: `FIELDLAYER_CHANNELMIX_DIRECTION_Z` If **Direction Channels** is set to Channels, the angle can be comprised of the sub-field's channels or components.