--- title: "MoGraph Field Layer" url: "https://help.maxon.net/c4d/en-us/Content/html/FLMOGRAPH.html" section_path: "Create Menu > Field > Field Layers > MoGraph Field Layer" element_id: "FLMOGRAPH" description: "This page documents the MoGraph Field layer in Cinema 4D. It brings the legacy Weight Transform functionality into Field lists — mainly relevant for older …" --- # MoGraph Field Layer > **Note:** **What is it about?** > > This page documents the **MoGraph Field layer** in **Cinema 4D**. It brings the legacy Weight Transform functionality into Field lists — mainly relevant for older workflows that Fields have since simplified. ![Image: 041650.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/041650.jpg)\ Here a Matrix (3 Spherical Fields define the weighting) affects a second Matrix via a MoGraph object layer. This is a special type of layer. It brings a weighting functionality ,as is described for the [Weight Transform](https://help.maxon.net/c4d/en-us/Content/html/OEPLAIN-ID_MG_BASEEFFECTOR_GROUPPARAMETER.html.md) function, to the Fields. Note, however, that the weighting function has become less important with the introduction of Fields. With Fields it's much easier to achieve similar results in a more transparent and more powerful fashion. Therefore, this layer is really only designed for special uses. What exactly does this layer do? When a new layer is created, you can select a clone-generating object (Cloner object, Matrix, MoInstance, etc., i.e., any object that can work with Effectors) whose weighting appears as a layer in the Field list. You can also drag the object directly into the list (the object name will be assumed; the MoGraph Field Layer will not be found under its name in the Field list). This clone-generating object as a whole will be displayed as a Field object (whereby only the weighting will work). the layer can also read out colors and weighting in addition to values.