--- title: "Noise Remap" url: "https://help.maxon.net/c4d/en-us/Content/html/FLNOISE.html" section_path: "Create Menu > Field > Modifier layers > Noise Remap" element_id: "FLNOISE" description: "This page covers the Noise Remap layer in Cinema 4D's Field system. It redistributes underlying Field values through a noise curve — breaking up clean …" --- # Noise Remap > **Note:** **What is it about?** > > This page covers the **Noise Remap layer** in **Cinema 4D**'s Field system. It redistributes underlying Field values through a noise curve — breaking up clean falloffs into organic, irregular patterns. ![Image: 041729.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/041729.jpg)\ 3 different noise types and exemplary remapping curves, on the right multiplied by a spherical field (Plain effector for a Matrix object). The area marked by dashes is scaled by **Scale** and shifted by **Offset**. This layer redistributes the child field values. This means, for example, that the value range of a spherical field, which runs linearly from 0 to 1 according to the default settings, is transformed by a noise curve. Imagine the noise values as a curve (as shown in yellow above). # Example In this example, a simple spherical field creates interesting shapes using a Noise Remap. A quantize level then provides discrete values in the form of steps. [Video: 2026-0_noise_remap_field_01_.mp4](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2026-0_noise_remap_field_01_.mp4) [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/2026-0_noise_remap_field_01_.c4d)