--- title: "Particle Field Layer" url: "https://help.maxon.net/c4d/en-us/Content/html/FLPARTICLEOBJECT.html" section_path: "Create Menu > Field > Field Layers > Particle Field Layer" element_id: "FLPARTICLEOBJECT" description: "This page describes the Particle Field layer in Cinema 4D. It turns the space around particles — standard or Thinking Particles — into a Field influence …" --- # Particle Field Layer > **Note:** **What is it about?** > > This page describes the **Particle Field layer** in **Cinema 4D**. It turns the space around particles — standard or Thinking Particles — into a Field influence, letting particle streams drive Effectors, deformers or maps. [Video: 2024-4_Particles_Field_Example_01.mp4](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2024-4_Particles_Field_Example_01.mp4) In this example, the Particle Field Layer is used in a Vertex Map tag and transfers the **radius information** of the particles as weighting values to a landscape. [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/2026-0_particle_field_01_.c4d) This layer is a Field whose effect is restricted/masked by the space around the particles (both Cinema 4D particles and Thinking Particles) and can be mixed with other fields and Modifier layers in the corresponding field lists (e.g., for effectors or deformers). Particle objects (the *particle groups* of the particle simulation system, but also the legacy emitter object or the Thinking Particles group) can simply be dragged and dropped directly into the field list.