--- title: "Animation" url: "https://help.maxon.net/c4d/en-us/Content/html/FUSDIMPORTER-USDIMPORTER_GROUP_ANIMATION.html" section_path: "Configuration > Preferences > Import/Export > USD > USD Import Options > Animation" element_id: "FUSDIMPORTER" group_id: "USDIMPORTER_GROUP_ANIMATION" description: "Activate this option if animations are to be imported. You can see what kind of animations can be imported here: What kind of animations can the USD …" --- ## Animation ### Tracks Parameter ID: `USDIMPORTER_ANIMATION_TRS` Activate this option if animations are to be imported. You can see what kind of animations can be imported here: [What kind of animations can the USD import/export handle?](https://help.maxon.net/c4d/en-us/Content/html/78533.html.md) ### Clean Tracks Parameter ID: `USDIMPORTER_ANIMATION_CLEANTRACKS` This option corresponds to the [Clean Tracks](https://help.maxon.net/c4d/en-us/Content/html/15460.html.md) command of the same name in the timeline. When importing, many adjacent keys with the same key values are reduced to the first and last of the identical keys. ### Skin Parameter ID: `USDIMPORTER_ANIMATION_SKELETAL` This setting is about loading "USD skeletons", which are imported into Cinema 4D as joint hierarchies with weightings and skin objects - i.e., the basis of a character animation. If the option is activated, these are imported, otherwise they are omitted. **Tracks** and **Skin** should therefore both be activated if you want to import character animations - if **Tracks** are deactivated, only joints/skin objects are imported without any animation tracks.