--- title: "Parameters" url: "https://help.maxon.net/c4d/en-us/Content/html/GVDYNPROXIMITY-ID_GVPORTS.html" section_path: "Bullet > Dynamics Nodes > Dynamics Proximity > Parameters" element_id: "GVDYNPROXIMITY" group_id: "ID_GVPORTS" description: "When using Cloner objects (these should also be defined in the Object field) or other constellations in which a Dynamics Body tag generates multiple …" --- ## Parameters ### Object Parameter ID: `DYNAMICS_PROXIMITY_NODE_INPUT_OBJECT` See [Object](https://help.maxon.net/c4d/en-us/Content/html/GVDYNPROXIMITY-ID_GVPROPERTIES.html.md). ### Object Index Parameter ID: `DYNAMICS_PROXIMITY_NODE_INPUT_INDEX` · Range: [0..2147483647] When using Cloner objects (these should also be defined in the **Object** field) or other constellations in which a Dynamics Body tag generates multiple dynamic objects, the **Object Index** port can be used to input clone or object index information. ### Exclude Object Parameter ID: `DYNAMICS_PROXIMITY_NODE_INPUT_EXCLUDE_OBJECT` See [Exclude Object](https://help.maxon.net/c4d/en-us/Content/html/GVDYNPROXIMITY-ID_GVPROPERTIES.html.md). ### Exclude Index Parameter ID: `DYNAMICS_PROXIMITY_NODE_INPUT_EXCLUDE_INDEX` · Range: [0..2147483647] When using Cloner objects (these should also be defined in the **Object** field) or other constellations in which a Dynamics Body tag generates multiple dynamic objects, the **Exclude Index** port can be used to exclude specific clones or objects from the proximity calculation via their index number. ### Point Parameter ID: `DYNAMICS_PROXIMITY_NODE_INPUT_POINT` · Range: [XYZ ] Represents the position as a vector. It ascertains the proximity of the nearest object that is affected by Dynamics. ### Tag Parameter ID: `DYNAMICS_PROXIMITY_NODE_OUTPUT_TAG` The Dynamics Body tag of the nearest object that is affected by Dynamics is output here. ### Object Parameter ID: `DYNAMICS_PROXIMITY_NODE_OUTPUT_OBJECT` ### Object Index Parameter ID: `DYNAMICS_PROXIMITY_NODE_OUTPUT_INDEX` · Range: [-2147483648..2147483647] ### Point Index Parameter ID: `DYNAMICS_PROXIMITY_NODE_OUTPUT_POINT_INDEX` · Range: [-2147483648..2147483647] These Output Ports contain the nearest objects that are affected by Dynamics or the **Object Index** of Cloner objects or other constellations with which a Dynamics Body tag is used to create multiple dynamic objects. In the case of a single object (which must be a Soft Body or a Rigid Body with **Shape** set to Static Mesh or Moving Mesh) the nearest point can be output. ### Distance Parameter ID: `DYNAMICS_PROXIMITY_NODE_OUTPUT_DISTANCE` · Range: [-∞..+∞] The distance between the **Point** Input Port and the next object point of a dynamic object. ### Position Parameter ID: `DYNAMICS_PROXIMITY_NODE_OUTPUT_POSITION` · Range: [XYZ ] ### Local Position Parameter ID: `DYNAMICS_PROXIMITY_NODE_OUTPUT_LOCAL_POSITION` · Range: [XYZ ] The position nearest to the position defined in the **Point** port (local or global) of the object in the **Object** field, allowing for its defined **Shape**. ### Point Index Parameter ID: `DYNAMICS_PROXIMITY_NODE_OUTPUT_POINT_INDEX` · Range: [-2147483648..2147483647] The Point Index of the nearest dynamic object is output. The object in question must have its **Shape** set to Static Mesh or Moving Mesh or generally be a Soft Body.