--- title: "Base" url: "https://help.maxon.net/c4d/en-us/Content/html/METALMATERIAL_57200925_B7E7_437E_8092_2DF207A91599-J8ORINUKLR_QG4UPGHSRQL.html" section_path: "The Node Editor > The individual Assets > Material > Metal material > Base" element_id: "METALMATERIAL_57200925_B7E7_437E_8092_2DF207A91599" group_id: "J8ORINUKLR_QG4UPGHSRQL" description: "Use this setting to define the base color of the metal. For steel, this will most likely be gray, for copper a reddish color and so on." --- ## Base ### Color Parameter ID: `INPORT_EJNPWLDNP9DO9ZCZRTPESA` Use this setting to define the base color of the metal. For steel, this will most likely be gray, for copper a reddish color and so on. ### Grain Parameter ID: `INPORT_HMXIOBHGPH8RNQZ2EL6KXM` · Range: [0..100%] ![Image: 043232.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/043232.jpg)\ Different values for Grain and Roughness. The Grain setting superimposes a scaled-down Noise effect. Effects such as a hammer hit can be created. Small values will disable the respective effect, larger values will strengthen the effect correspondingly. ### Roughness Parameter ID: `INPORT_YNKDSXHJJNOLS5BJGR7EUC` · Range: [0..100%] This setting can be used to define the roughness of the metal surface. Smaller values will create a correspondingly more polished look and larger values will cause the surface to look increasingly more matte. ### Dirt Parameter ID: `INPORT_XATHHOMWARPRZ2VJCRFPEG` · Range: [0..100%] Here you can define values larger than 0% to add an Ambient Occlusion effect, which can be used to simulate dirt in ridges and scratches.