--- title: "Frizz" url: "https://help.maxon.net/c4d/en-us/Content/html/MHAIRMATERIAL-HAIRMATERIAL_GROUP_FRIZZ.html" section_path: "Simulate Menu > The Simulation System > Hair > Hair material > Hair Material > The Effect of Frizz and Kink on Strands of Hair" element_id: "MHAIRMATERIAL" group_id: "HAIRMATERIAL_GROUP_FRIZZ" description: "Frizz lets you add chaos to your hair (to be exact, an internal Noise filter is applied). With Frizz you can let your hair bend in any and all directions …" --- ## Frizz **Frizz** lets you add chaos to your hair (to be exact, an internal Noise filter is applied). With **Frizz** you can let your hair bend in any and all directions, even over the entire length of the hair. ### Frizz Parameter ID: `HAIRMATERIAL_FRIZZ` · Range: [-∞..+∞%] ![Image: 005217.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/005217.jpg)\ Left: A lower **Frizz** value. Right: A higher **Kink** value. Use the **Frizz** setting to define the strength of the frizz. The higher the value, the frizzier the hair will be. ### Variation Parameter ID: `HAIRMATERIAL_FRIZZ_VAR` · Range: [0..100%] Use this setting to vary the overall frizz of the hair. ### Scale X Parameter ID: `HAIRMATERIAL_FRIZZ_SCALE_X` · Range: [0..+∞%] ### Scale Y Parameter ID: `HAIRMATERIAL_FRIZZ_SCALE_Y` · Range: [0..+∞%] ![Image: 005218.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/005218.jpg)\ In the example above, the hair is viewed from above. The **Scale X** and **Scale Y** values from left to right: 10%, 100% and 1000%. Use these two settings to adjust the chaotic structure of the hair. The higher the value, the more often individual hairs will change direction. You can enter values far greater than 100%, if desired. > **Tip:** Make sure not to enter equal values for **Scale X** and **Scale Y**. This would lead to **Frizz** being applied only on a single layer. ### Amount Parameter ID: `HAIRMATERIAL_FRIZZ_AMOUNT` · Range: [0..100%] Use this slider to adjust the percentage of hair that should be affected by **Frizz**. ### Curve Parameter ID: `HAIRMATERIAL_FRIZZ_CURVE` ![Image: 005219.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/005219.jpg)\ The curves pictured (insets) result in the frizzes shown. **Curve** lets you define precisely to what degree, along the length of the shaft of hair, **Frizz** should affect the hair. ### Texture Parameter ID: `HAIRMATERIAL_FRIZZ_SHADER` A texture loaded here will use its grayscale values to define the amount of **Frizz**. # The Effect of Frizz and Kink on Strands of Hair Since the **Frizz** and **Kink** channels (see below) are both especially important when working with long hair, a comparison of the two is illustrated in the image below: ![Image: 005220.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/005220.jpg)\ How **Frizz** and **Kink** affect strands of hair. Each example shows a lower and a higher value for each parameter.