--- title: "Straighten" url: "https://help.maxon.net/c4d/en-us/Content/html/MHAIRMATERIAL-HAIRMATERIAL_GROUP_STRAIGHTEN.html" section_path: "Simulate Menu > The Simulation System > Hair > Hair material > Hair Material > Straighten" element_id: "MHAIRMATERIAL" group_id: "HAIRMATERIAL_GROUP_STRAIGHTEN" description: "You can ruin any hair style you have created, using the Straighten channel, regardless of whether it was created using guides or Hair channels: The hair …" --- ## Straighten You can **ruin** any hair style you have created, using the **Straighten** channel, regardless of whether it was created using guides or Hair channels: The hair will be straightened, either by aligning it to the Normals, the guides or to the hair root segment. ### Towards Parameter ID: `HAIRMATERIAL_STRAIGHTEN_TOWARDS` From this menu you can select the method with which the hair should be straightened. Three available options are: Root A straight element will be generated, based on the hair root segment, to whose orientation the hair will then adapt. Normal The hair will adapt to the orientation of the surface Normals at the hair root. Guide Use this option to straighten strong kinks in the hair, the kind that can be caused if you selected **As Normal** in the **Roots** menu of a Hair object's Hair tab. ### Amount Parameter ID: `HAIRMATERIAL_STRAIGHTEN_AMOUNT` · Range: [0..100%] Use this slider to define the percentage of hair to be straightened. ### Strength Parameter ID: `HAIRMATERIAL_STRAIGHTEN_STRENGTH` · Range: [-100..100%] ### Variation Parameter ID: `HAIRMATERIAL_STRAIGHTEN_STRENGTH_VAR` · Range: [-∞..+∞%] Use this setting to define the strength with which the hair should be straightened. Use **Variation** to randomly vary the degree to which individual hairs will be straightened, within the settings of this channel. ### Curve Parameter ID: `HAIRMATERIAL_STRAIGHTEN_CURVE` Use this function graph to define the strength with which the hair should be straightened over the length of the hair. ### Texture Parameter ID: `HAIRMATERIAL_STRAIGHTEN_SHADER` A texture loaded here will use its grayscale values to define the strength with which the hair should be straightened across an entire surface.