--- title: "Material Properties" url: "https://help.maxon.net/c4d/en-us/Content/html/MTERRAIN-ID_MATERIALPROPERTIES.html" section_path: "Material Manager > Classic Materials > Classic material > Volumetric Shaders > Terrain Shader > Material Properties" element_id: "MTERRAIN" group_id: "ID_MATERIALPROPERTIES" description: "Using the Type drop-down list, you can choose the terrain type, from Custom, Mountain, Mars, Moon, Desert and Polar." --- ## Material Properties ### Type Parameter ID: `TERRAINSHADER_TYPE` Using the Type drop-down list, you can choose the terrain type, from Custom, Mountain, Mars, Moon, Desert and Polar. ### Color Parameter ID: `TERRAINSHADER_COLOR` Use the gradient to define the colors of the terrain. The left-most color is the color of the lowest regions, while the right-most color is the color of the peaks. ### Height Parameter ID: `TERRAINSHADER_HEIGHT` ยท Range: [0..100%] Height scales the terrain in the Y direction of the texture axes. For example, with a value of 50, the fractal would take up half of the object (provided that the texture geometry has been adapted to the object). > **Tip:** The Terrain shader is not infinitely large. Its maximum size is determined by the size of the texture geometry. If this is smaller than the object on which the shader is used, the shader does not fill the object. If necessary, fit the texture geometry to the object using the Fit To Object command. ![Image: 004503.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/004503.jpg)