--- title: "Color" url: "https://help.maxon.net/c4d/en-us/Content/html/MTOONUP-OUTLINEMAT_GROUP_BRUSH.html" section_path: "Sketch and Toon > Sketch Material > Material Editor settings" element_id: "MTOONUP" group_id: "OUTLINEMAT_GROUP_BRUSH" description: "These three tabs give you complete control over the color, thickness and opacity of lines. They enable you to create any type of line effect, from simple …" --- ## Color These three tabs give you complete control over the color, thickness and opacity of lines. They enable you to create any type of line effect, from simple lines that fade out to complex brush effects. Each tab works in a similar way: - Set the general color, thickness and opacity using the Color, Thickness and Opacity settings at the top of the tabs. - Modify the color, thickness and opacity using the modifier options. To switch on a modifier, enable its option. You will see its settings appear in the bottom part of the tab, where you can adjust them. ### Color Parameter ID: `OUTLINEMAT_COLOR` Use this setting to define the common color. ### Brightness Parameter ID: `OUTLINEMAT_COLOR_BRIGHTNESS` · Range: [0..10000%] Use this setting to define overall brightness. With a few exceptions, each tab has the same modifier options. For example, the **Along Stroke** modifier is present on all three tabs. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Modifiers ### Distance Parameter ID: `OUTLINEMAT_COLOR_DISTANCE` ### Position Parameter ID: `OUTLINEMAT_COLOR_POSITION` ### Scale Parameter ID: `OUTLINEMAT_COLOR_SCALE` ### Illumination Parameter ID: `OUTLINEMAT_COLOR_ILLUMINATION` ### Texture Parameter ID: `OUTLINEMAT_COLOR_TEXTURE` ### From Surface Parameter ID: `OUTLINEMAT_COLOR_FROMSURFACE` ### Texture Map Parameter ID: `OUTLINEMAT_COLOR_MAP` ### Screen Texture Parameter ID: `OUTLINEMAT_COLOR_SCREENTEXTURE` ### Along Stroke Parameter ID: `OUTLINEMAT_COLOR_LENGTH` ### Total Length Parameter ID: `OUTLINEMAT_COLOR_SLENGTH` ### Facing Angle Parameter ID: `OUTLINEMAT_COLOR_FACEANGLE` ### Join Angle Parameter ID: `OUTLINEMAT_COLOR_JOINANGLE` ### Screen Angle Parameter ID: `OUTLINEMAT_COLOR_SCREENANGLE` ### From Line Parameter ID: `OUTLINEMAT_COLOR_FROMEDGE` ### Python Parameter ID: `OUTLINEMAT_COLOR_COFFEE` ### Noise Parameter ID: `OUTLINEMAT_COLOR_NOISE` Activate the desired modifier here: ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Python > **Tip:** In order to use this very powerful modifier, you should have a good command of Python, which is the script language implemented by Cinema 4D. For details about the Python programming language, visit http://developers.maxon.net. The Python modifier lets you create virtually any medium or style, from a simple pencil to a complex brush, using the powerful Python programming language. # Material Editor settings ### Blend Parameter ID: `OUTLINEMAT_COLOR_COFFEE_OPMODE` The **Blend** setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add. ### Strength Parameter ID: `OUTLINEMAT_COLOR_COFFEE_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Script Parameter ID: `OUTLINEMAT_COLOR_COFFEE_CODE` Enter your Python script into the Script field. ### Editor... Parameter ID: `OUTLINEMAT_COLOR_COFFEE_CODEEDIT` Enter a script into the Script box or click the **Expression Editor** button and enter the script into Cinema 4D's Python script editor. ### Command Parameter ID: `OUTLINEMAT_COLOR_COFFEE_COMMANDS` This acts as a quick reference to look up the names of the commands. It has no other purpose. It does not insert commands. sPosition [Real] Position along a line in pixels (screen space). sNormalisedP [Real] normalized position along a line (0 to 1). ToLine [Real] Distance to the line from the current render point (which is within the line's thickness). Values range from - Thickness to 0 to Thickness. Thickness [Real] The line's thickness as set on the [Thickness] tab. StrokeLength [Real] The total length of the stroke being rendered. ScnPnt [Vector] The render point in screen space (with Z). LineOff [Real] The offset (0 to 1) along the line segment being rendered. wPnt [Vector] The world coordinates for the point being rendered. Time [Real] Current document time in seconds. Frame [Real] Current frame. FPS [Long] Frames per second. LineStart [Vector] The screen space coordinates for the start of the line (LineOff = 0 at the LineStart, 1 at LineEnd). LineEnd [Vector] Screen space for line segment's end point. JoinAngleA [Real] Join angle to the line segment at LineStart (if available, or 0.0). JoinAngleB [Real] Join angle (0 to 2\*pi) to the line segment at LineEnd. LineNormal [Vector] The line normal in screen space (2D, Z=0). EdgeNormal [Vector] The normal from the edge that created the original line segment. LinePosA [Real] The line segment's position along the stroke in pixels (A means LineStart, B LineEnd). LinePosB [Real] The position along the stroke in screen space for the line segment being rendered. PntA [Long] The index number of the object point or spline point that created the start of the line segment (or -1 if not available). PntB [Long] The point index that created the LineEnd (or -1). PolyA [Long] The polygon index that created the line segment (or -1 if not available, like a spline). PolyB [Long] The polygon index that shared the edge (or -1 if not available). RayBits [Long] This passes in the raybits from the Cinema 4D render. See the Cinema 4D SDK. CosC [Real] The angle between the ray and normal on the surface. Normal [Vector] The normal from the surface (if PolyHit is not 0, which says it hit an object). BumpNormal [Vector] Bumped surface normal. Dist [Real] Distance to the point hit on the surface (if one was hit). PolyHit [Long] Really only useful to know if an object was hit by a ray, which means the value is not 0. RayPos [Vector] World position for the ray's starting point. RayDirn [Vector] Direction of the ray (the ray is from Cinema 4D). SurfPnt [Vector] The world coordinates for the point hit (if one was hit). RendLeft [Real] The render image left pixel. RendTop [Real] Render top pixel (left, top usually 0, but not always, e.g render region). RendRight [Real] Right pixel (width = right-left+1).. RendBottom [Real] Bottom pixel (height = bottom - top +1). ObjLeft [Real] Object's left screen bounds pixel. This is for the object that the line came from. This is not necessarily the object hit by the Cinema 4D ray. ObjTop [Real] Object's top screen bounds pixel. ObjRight [Real] Object's right screen bounds pixel. ObjBottom [Real] Object's bottom screen bounds pixel. Color [Vector] The color set in the [Color] tab (Color parameter only). ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Distance ![Image: 002916.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002916.jpg)\ Original, Color, Thickness, Opacity, All three The **Distance** modifier modifies the color, thickness or opacity based on distance from the camera. # Material Editor settings ### Strength Parameter ID: `OUTLINEMAT_COLOR_DISTANCE_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Range Parameter ID: `OUTLINEMAT_COLOR_DISTANCE_RANGE` The **Range** setting defines the range over which the color, thickness or opacity is modified. Object This range is from the part of the object nearest the camera to the part furthest away. Camera This uses the camera's **Front Blur End** and **Rear Blur End** values (**Depth** tab) when you enable them. If the options are disabled then Sketch and Toon will use the **Target Distance** in place of **Rear Blur End** and the **Camera** in place of **Front Blur End**. Custom When you select the Custom range, you will see the **Min** and **Max** boxes appear. These define the start and end of the range as distances from the camera. ### Blend Parameter ID: `OUTLINEMAT_COLOR_DISTANCE_OPMODE` For details on using gradients, see [here](https://help.maxon.net/c4d/en-us/Content/html/XSLAGRADIENT-ID_SHADERPROPERTIES.html.md). ![Image: 002990.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002990.jpg) The **Blend** setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add. ![Image: 002992.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002992.jpg) With Color set to black and **Mode** set to Add, the gradient's colors are applied directly to the line. > **Tip:** For details on the blend modes, look up [blend modes](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md). ### Gradient Parameter ID: `OUTLINEMAT_COLOR_DISTANCE_SPLINE` ![Image: 002845.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002845.jpg)\ Control the shading using a gradient. ### Min Parameter ID: `OUTLINEMAT_COLOR_DISTANCE_MIN` · Range: [0..+∞m] See Range. ### Max Parameter ID: `OUTLINEMAT_COLOR_DISTANCE_MAX` · Range: [0..+∞m] See Range. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Position ![Image: 002924.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002924.jpg)\ Original, Color, Thickness, Opacity, All three The **Position** modifier modifies the color, thickness or opacity based on the object's position along the camera's X, Y or Z axis. # Material Editor settings ### Strength Parameter ID: `OUTLINEMAT_COLOR_POSITION_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Axis Parameter ID: `OUTLINEMAT_COLOR_POSITION_TYPE` The **Axis** is which camera axis to use. The **Min** and **Max** values define range over which the parameter is modified. For example, if Axis is set to Z and **Min** and **Max** are set to 500 m and 1000 m respectively, the range is from 500 m to 1000 m along the camera's Z axis. ### Blend Parameter ID: `OUTLINEMAT_COLOR_POSITION_OPMODE` ![Image: 002990.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002990.jpg) The **Blend** setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add. ![Image: 002992.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002992.jpg) With Color set to black and **Mode** set to Add, the gradient's colors are applied directly to the line. > **Tip:** For details on the blend modes, look up [blend modes](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md). ### Min Parameter ID: `OUTLINEMAT_COLOR_POSITION_MIN` · Range: [0..+∞m] See Axis. ### Max Parameter ID: `OUTLINEMAT_COLOR_POSITION_MAX` · Range: [0..+∞m] See Axis. ### Gradient Parameter ID: `OUTLINEMAT_COLOR_POSITION_SPLINE` ![Image: 002845.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002845.jpg)\ Control the shading using a gradient. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Scale The Scale modifier modifies the color, thickness or opacity based on the object's scale along an axis. ![Image: 002932.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002932.jpg)\ Original, Color, Thickness, Opacity, All three This modifier is based on the scale — not the size — of the objects! # Material Editor settings ### Blend Parameter ID: `OUTLINEMAT_COLOR_SCALE_OPMODE` For details on using gradients, see your Cinema 4D reference manual. ![Image: 002990.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002990.jpg) The **Blend** setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add. ![Image: 002992.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002992.jpg) With Color set to black and **Mode** set to Add, the gradient's colors are applied directly to the line. > **Tip:** For details on the blend modes, look up [blend modes](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md). ### Strength Parameter ID: `OUTLINEMAT_COLOR_SCALE_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Axis Parameter ID: `OUTLINEMAT_COLOR_SCALE_TYPE` The Axis setting is which axis to use: X, Y or Z. ### Coordinates Parameter ID: `OUTLINEMAT_COLOR_SCALE_COORDS` The **Coordinates** setting lets you choose whether this axis is an object axis (Local) or world axis (World). For example, if you set **Axis** to Y and **Coordinates** to Local, the lines will be modified based on the scale of the object's Y axis. ### Min Parameter ID: `OUTLINEMAT_COLOR_SCALE_MIN` · Range: [0.00..+∞] > **Tip:** Note:\ > Use the Min and Max settings to define a color range for the Color tab This is the area over which the setting will be modified. If the area is set to Size the range will be from 0 to 1. To define an area manually, select Manual and define the area accordingly. ### Max Parameter ID: `OUTLINEMAT_COLOR_SCALE_MAX` · Range: [0.00..+∞] See Min. ### Gradient Parameter ID: `OUTLINEMAT_COLOR_SCALE_SPLINE` ![Image: 002845.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002845.jpg)\ Control the shading using a gradient. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Along Stroke ![Image: 013175.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/013175.jpg)\ Original, Color, Thickness, Opacity, all three. ### Strength Parameter ID: `OUTLINEMAT_COLOR_LENGTH_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Range Parameter ID: `OUTLINEMAT_COLOR_LENGTH_RANGE` The **Range** setting is the range over which the color, thickness or opacity is modified. Line This range is from the start to end of each stroke (or line segment if strokes are disabled). Custom The Custom mode lets you specify the start and end of the range (**Min** and **Max**) along the stroke in pixels and the number of times the range is looped (**Loop**). ### Blend Parameter ID: `OUTLINEMAT_COLOR_LENGTH_OPMODE` ![Image: 002990.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002990.jpg) The **Blend** setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add. ![Image: 002992.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002992.jpg) With Color set to black and **Mode** set to Add, the gradient's colors are applied directly to the line. > **Tip:** For details on the blend modes, look up [blend modes](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md). ### Min Parameter ID: `OUTLINEMAT_COLOR_LENGTH_MIN` · Range: [0.00..+∞] See Range. ### Max Parameter ID: `OUTLINEMAT_COLOR_LENGTH_MAX` · Range: [0.00..+∞] See Range. ### Loop Parameter ID: `OUTLINEMAT_COLOR_LENGTH_LOOP` · Range: [0..2147483647] Defines how often a given line should be repeated. ### Gradient Parameter ID: `OUTLINEMAT_COLOR_LENGTH_SPLINE` ![Image: 002845.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002845.jpg)\ Control the shading using a gradient. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Facing Angle ![Image: 002936.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002936.jpg)\ Original, Color, Thickness, Opacity, All three The Facing Angle modifier modifies the color, thickness or opacity based on the direction in which the lines are facing relative to the camera. Hidden lines are also affected if shown. ![Image: 002937.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002937.jpg)\ Blue visible lines and red hidden lines via the Facing Angle modifier. # Material Editor settings ### Blend Parameter ID: `OUTLINEMAT_COLOR_FACEANGLE_OPMODE` For details on using gradients, see your Cinema 4D reference manual. ![Image: 002990.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002990.jpg) The **Blend** setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add. ![Image: 002992.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002992.jpg) With Color set to black and **Mode** set to Add, the gradient's colors are applied directly to the line. > **Tip:** For details on the blend modes, look up [blend modes](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md). ### Strength Parameter ID: `OUTLINEMAT_COLOR_FACEANGLE_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Gradient Parameter ID: `OUTLINEMAT_COLOR_FACEANGLE_SPLINE` ![Image: 002845.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002845.jpg)\ Control the shading using a gradient. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Total Length These define the minimum and maximum line length in pixels over which the parameter is modified. ![Image: 002928.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002928.jpg)\ Original, Color, Thickness, Opacity, All three The **Total Length** modifier modifiers the color, thickness or opacity based on the length of each stroke (or line segment if strokes are disabled). # Material Editor settings ### Blend Parameter ID: `OUTLINEMAT_COLOR_SLENGTH_OPMODE` For details on using gradients, see your Cinema 4D reference manual. ![Image: 002990.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002990.jpg) The **Blend** setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add. ![Image: 002992.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002992.jpg) With Color set to black and **Mode** set to Add, the gradient's colors are applied directly to the line. > **Tip:** For details on the blend modes, look up [blend modes](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md). ### Strength Parameter ID: `OUTLINEMAT_COLOR_SLENGTH_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Min Parameter ID: `OUTLINEMAT_COLOR_SLENGTH_MIN` · Range: [0.00..+∞] Use this setting to define the minimum line length (in pixels) over which the setting should be modified. ### Max Parameter ID: `OUTLINEMAT_COLOR_SLENGTH_MAX` · Range: [0.00..+∞] Use this setting to define the maximum line length (in pixels) over which the setting should be modified. ### Gradient Parameter ID: `OUTLINEMAT_COLOR_SLENGTH_SPLINE` ![Image: 002845.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002845.jpg)\ Control the shading using a gradient. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Join Angle > **Tip:** This modifier works with strokes only. ![Image: 002944.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002944.jpg)\ Original, Color, Thickness, Opacity, All three The **Join Angle** modifier modifies the color, thickness or opacity based on the angle of the joints in the stroke. # Material Editor settings ### Blend Parameter ID: `OUTLINEMAT_COLOR_JOINANGLE_OPMODE` For details on using gradients, see your Cinema 4D reference manual. ![Image: 002990.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002990.jpg) The **Blend** setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add. ![Image: 002992.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002992.jpg) With Color set to black and **Mode** set to Add, the gradient's colors are applied directly to the line. > **Tip:** For details on the blend modes, look up [blend modes](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md). ### Strength Parameter ID: `OUTLINEMAT_COLOR_JOINANGLE_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Ends Parameter ID: `OUTLINEMAT_COLOR_JOINANGLE_ENDS` The Ends mode controls what happens at the ends of the stroke. No Change The very start and end of the stroke use the parameter's full value. For example, if you are using the **Join Angle** modifier on the Thickness tab and Thickness is set to 12 pixels, the start and end of the stroke will be 12 pixels thick. Minimum Angle Zero Angle Maximum Angle Depending on which of these modes you select, the ends are treated as if they are joints of the minimum or maximum angle or of zero angle. ### Gradient Parameter ID: `OUTLINEMAT_COLOR_JOINANGLE_SPLINE` ![Image: 002845.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002845.jpg)\ Control the shading using a gradient. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Screen Angle ![Image: 002963.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002963.jpg)\ Original, Color, Thickness, Opacity, All three The Screen Angle modifier modifies the color, thickness or opacity based on the line's direction on the computer screen. # Material Editor settings ### Blend Parameter ID: `OUTLINEMAT_COLOR_SCREENANGLE_OPMODE` For details on using gradients, see your Cinema 4D reference manual. ![Image: 002990.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002990.jpg) The **Blend** setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add. ![Image: 002992.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002992.jpg) With Color set to black and **Mode** set to Add, the gradient's colors are applied directly to the line. > **Tip:** For details on the blend modes, look up [blend modes](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md). ### Strength Parameter ID: `OUTLINEMAT_COLOR_SCREENANGLE_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Gradient Parameter ID: `OUTLINEMAT_COLOR_SCREENANGLE_SPLINE` ![Image: 002845.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002845.jpg)\ Control the shading using a gradient. ### Rotate Parameter ID: `OUTLINEMAT_COLOR_SCREENANGLE_ROTATE` · Range: [-360..360°] The Rotate setting lets you rotate the modifier's effect. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ From Line > **Tip:** This modifier is available on the Color and Opacity tabs only. ![Image: 002973.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002973.jpg)\ Original, Color, Opacity, Color + Opacity The **From Line** modifier modifies the color or opacity based on distance from the line's edge. # Material Editor settings ### Blend Parameter ID: `OUTLINEMAT_COLOR_FROMEDGE_OPMODE` For details on using gradients, see your Cinema 4D reference manual. ![Image: 002990.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002990.jpg) The **Blend** setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add. ![Image: 002992.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002992.jpg) With Color set to black and **Mode** set to Add, the gradient's colors are applied directly to the line. > **Tip:** For details on the blend modes, look up [blend modes](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md). ### Strength Parameter ID: `OUTLINEMAT_COLOR_FROMEDGE_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Gradient Parameter ID: `OUTLINEMAT_COLOR_FROMEDGE_SPLINE` ![Image: 002845.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002845.jpg)\ Control the shading using a gradient. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Illumination ![Image: 002941.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002941.jpg)\ Original lighting, Color, Thickness, Opacity, All three The Illumination modifier modifies the color, thickness or opacity based on the illumination falling onto the line. # Material Editor settings On the Color tab you can use the modifier in two modes: Intensity and Color. ### Blend Parameter ID: `OUTLINEMAT_COLOR_ILLUMINATION_OPMODE` For details on using gradients, see your Cinema 4D reference manual. ![Image: 002990.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002990.jpg) The **Blend** setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add. ![Image: 002992.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002992.jpg) With Color set to black and **Mode** set to Add, the gradient's colors are applied directly to the line. > **Tip:** For details on the blend modes, look up [blend modes](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md). ### Strength Parameter ID: `OUTLINEMAT_COLOR_ILLUMINATION_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Mode Parameter ID: `OUTLINEMAT_COLOR_ILLUMINATION_USEMODE` Intensity This mode ignores the gradient and gives you grayscale lines whose brightness depends on the intensity of light falling onto the line. Use the **Brightness** value to darken or brighten the effect. Color The Color mode uses the gradient's colors. See the example above. ### Brightness Parameter ID: `OUTLINEMAT_COLOR_ILLUMINATION_BRIGHTNESS` · Range: [0..10000%] See Mode. ### Gradient Parameter ID: `OUTLINEMAT_COLOR_ILLUMINATION_SPLINE` ![Image: 002845.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002845.jpg)\ Control the shading using a gradient. ### Mode Parameter ID: `OUTLINEMAT_COLOR_ILLUMINATION_LIGHT_MODE` Normally, all lights in a scene will be taken into account. Use the **include** or **exclude** modes in the light box to use only selected lights. ### Lighting Parameter ID: `OUTLINEMAT_COLOR_ILLUMINATION_MODE` Use Lighting to choose whether the lighting, shadows or both are used to modify the parameter. ### Invert Parameter ID: `OUTLINEMAT_COLOR_ILLUMINATION_INVERT` This inverts the modifier's effect. ### Lights Parameter ID: `OUTLINEMAT_COLOR_ILLUMINATION_LIGHTS` Here you can choose which lights are used for the illumination. All lights in the scene are used by default. To include or exclude specific lights, set Mode to Include or Exclude and Drag & drop the lights into the Lights box. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Texture > **Tip:** This modifier is available on the Color and Opacity tabs only. With the exception of the **Python** modifier, this is the most powerful modifier in Sketch and Toon. It offers considerable control over the rendering of the lines and enables you to create countless brush effects. # Making a brush with the Texture modifier ![Image: 002959.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002959.jpg)\ Figure 1. - Start a new scene and draw a spline similar to the one above. - In the **Material Manager**, choose **Create / Materials / New Sketch Material**. - In the render settings, on the **Effects** tab, select the Sketch material and on its Lines tab, enable the **Splines** option. - In the **Material Manager**, double-click the Sketch material to display its settings in the Material Editor. - On the Thickness tab, set Thickness to, say, 30 pixels. On the Color tab, enable the **Along Stroke** option and define a gradient. ![Image: 002960.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002960.jpg)\ Figure 2. - Render to check the progress of the line (Figure 3, left line). ![Image: 002961.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002961.jpg)\ Figure 3. - On the Opacity tab, enable the **Texture** option and in the Texture settings that appear, click the Texture triangle and choose **Load Image**. Use the dialog that opens to load the chalk_chunky.jpg texture from Cinema 4D's library/pattern location. - Set **Spacing** to 8% to form a continuous line of tiles (Figure 3, right line). - The stroke looks too uniform. For a more natural effect, set the Variation value for Size to 20% and the Variation value for Angle to 10%. This varies the size and direction of the tiles (Figure 4, left line). ![Image: 002962.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002962.jpg)\ Figure 4. For finishing touches, try fading out the thickness and opacity at the ends of the stroke using the **Along Stroke** modifier on the Thickness and Opacity tabs (Figure 4, right line). # Material Editor settings ### Blend Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_OPMODE` ![Image: 002990.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002990.jpg) The **Blend** setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add. ![Image: 002992.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002992.jpg) With Color set to black and **Mode** set to Add, the gradient's colors are applied directly to the line. > **Tip:** For details on the blend modes, look up [blend modes](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md). ### Strength Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Load Brush... Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_LOAD` These buttons enable you to load and save the Texture settings for brush-style presets. ### Save Brush... Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_SAVE` These buttons enable you to load and save the Texture settings for brush-style presets. ### Texture Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_LINK` ![Image: 002949.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002949.jpg)\ Texture & alpha, Original line, Texture, Texture & Alpha Here you can choose the main texture and apply an alpha to it. ### Alpha Parameter ID: `OUTLINEMAT_COLOR_TEXTUREALPHA_LINK` The alpha is available on the **Color** tab only. Use a normal image for the alpha, not an alpha channel. ### Offset U Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_OFFSETX` · Range: [-100..100%] Use this setting to offset scale and texturing in the U direction. ### Offset V Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_OFFSETY` · Range: [-100..100%] Use this setting to offset scale and texturing in the V direction. ### Scale U Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_SCALEX` · Range: [0..1000%] These values offset and scale the texturing in the U and V directions. ### Scale V Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_SCALEY` · Range: [0..1000%] These values offset and scale the texturing in the U and V directions. ### Spacing Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_SPACING` · Range: [1..1000%] ![Image: 002950.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002950.jpg)\ From left to right: Spacing set to 100%, 200% and 50%. The default **Spacing** value of 100% places one texture tile directly after another. Use a higher or lower value to move the tiles apart or overlap them. ### Scatter U Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_SCATTER_U` · Range: [0..1000%] ![Image: 002951.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002951.jpg)\ Original, Scatter U, Scatter V, Scatter U & V, Count = 8 The **Scatter** values scatter the tiles in the U and V directions. 0% means no variation, 100% means maximum variation. ### Scatter V Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_SCATTER_V` · Range: [0..1000%] The **Scatter** values scatter the tiles in the U and V directions. 0% means no variation, 100% means maximum variation. To mix in extra tiles, increase the Count value. For example, change the Count value from 1 to 3 for three times as many tiles. Parts of the texture that are not on the line will be cut off. See the middle line below. ### Count Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_SCATTER_COUNT` · Range: [0..100] See Scatter U, Scatter V, Count. ### Variation Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_SCATTER_COUNT_VAR` · Range: [0..100%] Varies the **count** value. ### Size Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_SIZE` · Range: [1..1000%] ![Image: 002953.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002953.jpg)\ From left to right: Size set to 100%, 50% and 25%. The Size controls the scale of the tiles. The **Variation** value lets you vary the size of each tile from 0% (no variation) to 100% (maximum variation). ### Variation Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_SIZE_VAR` · Range: [0..100%] See Size. ### Roundness Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_ROUND` · Range: [1..1000%] ![Image: 002954.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002954.jpg)\ From left to right: Roundness set to 100%, 35% and 200%. The Roundness value squashes (less than 100%) or stretches (greater than 100%) the tiles in the line's U direction. The Variation value varies the roundness of each tile from 0% (no variation) to 100% (maximum variation). ### Variation Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_ASPECT_VAR` · Range: [0..100%] See Roundness. ### Angle Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_ANGLE` · Range: [0..360°] This value rotates each tile. ### Variation Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_ANGLE_VAR` · Range: [0..100%] The Variation value varies the angle of each tile from 0% (no variation) to 100% (maximum variation). ### Aspect Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_ASPECT` ![Image: 002955.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002955.jpg)\ Aspect disabled (left) and enabled (right). If the **Aspect** option is disabled, the texture tile is stretched to fit the whole line. Enable the option to use the texture's width to height ratio instead. ### Tile Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_TILING` ![Image: 002957.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002957.jpg)\ Tile disabled (left) and enabled (right). To tile the texture, enable the **Tile** option and ensure the **Aspect** option is disabled. ### Bend Parameter ID: `OUTLINEMAT_COLOR_TEXTURE_BEND` ![Image: 002958.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002958.jpg)\ Bend disabled (left) and enabled (right). Enable the **Bend** option if you want the tiles rotate to follow the direction of the line. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ From Surface > **Tip:** This modifier is available on the Color tab only. ![Image: 002967.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002967.jpg)\ Original, Normal lines, From Surface enabled The **From Surface** modifier modifies the color of the line based on the color of the surface. # Material Editor settings ### Blend Parameter ID: `OUTLINEMAT_COLOR_FROMSURFACE_OPMODE` For details on using gradients, see your Cinema 4D reference manual. ![Image: 002990.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002990.jpg) The **Blend** setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add. ![Image: 002992.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002992.jpg) With Color set to black and **Mode** set to Add, the gradient's colors are applied directly to the line. > **Tip:** For details on the blend modes, look up [blend modes](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md). ### Strength Parameter ID: `OUTLINEMAT_COLOR_FROMSURFACE_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Brightness Parameter ID: `OUTLINEMAT_COLOR_FROMSURFACE_BRIGHTNESS` · Range: [0..10000%] ![Image: 002969.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002969.jpg)\ 33%, 66%, 100% This controls the brightness of the lines as a percentage of the color sampled from the surface. In other words, the higher you set this value, the brighter the lines and the more they blend in with the image. ### Illumination Parameter ID: `OUTLINEMAT_COLOR_FROMSURFACE_ILLUMINATION` These options control whether illumination and shadows are included when the surface is sampled. Note that this and the next option only work if the Sketch and Toon render settings’ **Object** setting is set to Off. ### Shadows Parameter ID: `OUTLINEMAT_COLOR_FROMSURFACE_SHADOWS` Use this setting to determine whether or not shadows should be included when using a surface to define a color. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Texture Map > **Tip:** The object must have a Material tag with a material assigned for this modifier to have an effect. ![Image: 002977.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002977.jpg)\ The texture, Color, Thickness, Opacity, All three The Texture Map modifier modifies the color, thickness or opacity based on a texture map. # Material Editor settings ![Image: 002978.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002978.jpg)\ Color tab. ### Blend Parameter ID: `OUTLINEMAT_COLOR_MAP_OPMODE` For details on using gradients, see your Cinema 4D reference manual. ![Image: 002990.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002990.jpg) The **Blend** setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add. ![Image: 002992.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002992.jpg) With Color set to black and **Mode** set to Add, the gradient's colors are applied directly to the line. > **Tip:** For details on the blend modes, look up [blend modes](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md). ### Strength Parameter ID: `OUTLINEMAT_COLOR_MAP_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Texture Parameter ID: `OUTLINEMAT_COLOR_MAP_LINK` This is the texture used to modify the lines. ### Projection Parameter ID: `OUTLINEMAT_COLOR_MAP_PROJECTION` This is the projection to use for the texture map, such as UVW, Flat or Spherical. ### Offset U Parameter ID: `OUTLINEMAT_COLOR_MAP_OFFX` · Range: [-∞..+∞%] Use this setting to offset scale and texturing in the U direction. ### Offset V Parameter ID: `OUTLINEMAT_COLOR_MAP_OFFY` · Range: [-∞..+∞%] Use this setting to offset scale and texturing in the V direction. ### Length U Parameter ID: `OUTLINEMAT_COLOR_MAP_LENX` · Range: [-∞..+∞%] Use this setting to offset scale and texturing in the U direction. ### Length V Parameter ID: `OUTLINEMAT_COLOR_MAP_LENY` · Range: [-∞..+∞%] Use this setting to offset scale and texturing in the V direction. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Screen Texture ![Image: 002982.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002982.jpg)\ The texture, Color, Thickness, Opacity, All three The Screen Texture modifier modifies the color, thickness or opacity based on a texture map placed over the entire rendered image (the screen). If the object covers only part of the screen, it will receive only part of the texture. # Material Editor settings ### Blend Parameter ID: `OUTLINEMAT_COLOR_SCREENTEXTURE_OPMODE` For details on using gradients, see your Cinema 4D reference manual. ![Image: 002990.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002990.jpg) The **Blend** setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add. ![Image: 002992.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002992.jpg) With Color set to black and **Mode** set to Add, the gradient's colors are applied directly to the line. > **Tip:** For details on the blend modes, look up [blend modes](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md). ### Strength Parameter ID: `OUTLINEMAT_COLOR_SCREENTEXTURE_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Texture Parameter ID: `OUTLINEMAT_COLOR_SCREENTEXTURE_LINK` Here you can choose the screen texture. ### Offset X Parameter ID: `OUTLINEMAT_COLOR_SCREENTEXTURE_OFFX` · Range: [-∞..+∞%] Use this setting to offset the text origin along the x axis on the screen. ### Offset Y Parameter ID: `OUTLINEMAT_COLOR_SCREENTEXTURE_OFFY` · Range: [-∞..+∞%] Use this setting to offset the text origin along the Y axis on the screen. ### Length X Parameter ID: `OUTLINEMAT_COLOR_SCREENTEXTURE_LENX` · Range: [-∞..+∞%] Use this setting to offset scale and texturing in the X direction. ### Length Y Parameter ID: `OUTLINEMAT_COLOR_SCREENTEXTURE_LENY` · Range: [-∞..+∞%] Use this setting to offset scale and texturing in the Y direction. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Noise ![Image: 002986.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002986.jpg)\ Original, Color, Thickness, Opacity, All three The Noise modifier modifies the color, thickness or opacity based on a noise pattern. # Material Editor settings ### Strength Parameter ID: `OUTLINEMAT_COLOR_NOISE_STRENGTH` · Range: [0..10000%] This is the strength of the modifier's effect, from 0% (no effect) to 100% (full effect). ### Type Parameter ID: `OUTLINEMAT_COLOR_NOISE_TYPE` Choose from 30 types of noise such as Blistered Turbulence, Dents and Wavy Turbulence. These are the same types that are available for Cinema 4D's Noise shader. ### Mapping Parameter ID: `OUTLINEMAT_COLOR_NOISE_MAPPING` The Mapping drop-down list controls which coordinates are used to generate the noise. This can affect how the noise looks, how it changes as the object or camera moves and whether the noise is continuous over line segments if strokes are disabled. Line 1D Line 2D ![Image: 002989.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/002989.jpg)\ Strokes disabled (left) and enabled (right). The position along the line is used. Avoid using this type if strokes are disabled, otherwise poor results are likely (see left cylinder above). Screen The noise is calculated in the space of the screen. The noise will change is the object's position on the screen changes. Object The noise is calculated in object space and remains the same regardless of object and camera moves. World The noise is calculated in world coordinates. The noise remains the same if you move the camera but changes if you move the object. ### Mode Parameter ID: `OUTLINEMAT_COLOR_NOISE_MODE` The Mode setting defines whether the noise uses the RGB color system or the HSV color system to modify the color. The three boxes below the Mode setting define how strongly the noise affects each color component (R,G and B or H, S and V depending on the mode). ### R Parameter ID: `OUTLINEMAT_COLOR_R_STRENGTH` · Range: [0..100%] See Mode. ### G Parameter ID: `OUTLINEMAT_COLOR_G_STRENGTH` · Range: [0..100%] See Mode. ### B Parameter ID: `OUTLINEMAT_COLOR_B_STRENGTH` · Range: [0..100%] See Mode. ### H Parameter ID: `OUTLINEMAT_COLOR_H_STRENGTH` · Range: [0..100%] See Mode. ### S Parameter ID: `OUTLINEMAT_COLOR_S_STRENGTH` · Range: [0..100%] See Mode. ### V Parameter ID: `OUTLINEMAT_COLOR_V_STRENGTH` · Range: [0..100%] See Mode. ### Anim Speed Parameter ID: `OUTLINEMAT_COLOR_ANIMSPEED` · Range: [0.00..+∞] The rate at which the noise animates, in cycles per second. ### Octaves Parameter ID: `OUTLINEMAT_COLOR_NOISE_OCTAVES` · Range: [1.00..20.00] The octaves of detail in the noise. ### Scale Parameter ID: `OUTLINEMAT_COLOR_NOISE_SCALE` · Range: [0..10000%] The Scale value is the global size of the noise, the Scale X and Scale Y values are the relative scale of the noise in the X and Y directions. ### Scale X Parameter ID: `OUTLINEMAT_COLOR_NOISE_SCALE_X` · Range: [0..10000%] See Scale. ### Scale Y Parameter ID: `OUTLINEMAT_COLOR_NOISE_SCALE_Y` · Range: [0..10000%] See Scale. ### Detail Parameter ID: `OUTLINEMAT_COLOR_DETAIL` · Range: [0..+∞%] Used for antialiasing. In general, leave the value set to the default of 100% but if the line texture flickers when you animate, try increasing the value. Or if you are rendering a high-res still and you want crisp detail, set the value lower. ### Low Clip Parameter ID: `OUTLINEMAT_COLOR_LOW_CLIP` · Range: [0..100%] The **Low Clip** value controls the bottom clipping value of the noise; all values below **Low Clip** will be clipped to zero. ### High Clip Parameter ID: `OUTLINEMAT_COLOR_HIGH_CLIP` · Range: [0..100%] The **High Clip** value controls the top clipping value of the noise; all values above **High Clip** will be clipped to 100%. ### Brightness Parameter ID: `OUTLINEMAT_COLOR_NOISE_BRIGHTNESS` · Range: [-100..100%] These settings control the overall brightness and contrast of the noise. Values above zero increase brightness or contrast, values below zero decrease brightness or contrast. ### Contrast Parameter ID: `OUTLINEMAT_COLOR_CONTRAST` · Range: [-100..100%] See Brightness. ### Absolute Parameter ID: `OUTLINEMAT_COLOR_NOISE_ABS` If this option is enabled, the noise is absolute, causing it to fold about its midpoint. ### Invert Parameter ID: `OUTLINEMAT_COLOR_NOISE_INVERT` Enable this option to invert the effect.