--- title: "From Barycentric" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_ASSET_MATH_FROMBARYCENTRIC.html" section_path: "The Node Editor > The individual Assets > Math > From Barycentric" element_id: "NET_MAXON_ASSET_MATH_FROMBARYCENTRIC" description: "This page documents the From Barycentric node of the Scene Nodes system in Cinema 4D. It converts barycentric coordinates back into a position within a …" --- # From Barycentric > **Note:** **What is it about?** > > This page documents the **From Barycentric node** of the Scene Nodes system in **Cinema 4D**. It converts barycentric coordinates back into a position within a triangle — the inverse of To Barycentric, used for surface-relative placement. A position within a triangle can be described by a barycentric vector. If like to calculate such a barycentric vector from a position instead of retrieving a position from a barycentric coordinate, use the “To Barycentric” Node instead.