--- title: "Pivot Transform" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_ASSET_MATH_PIVOTTRANSFORM.html" section_path: "The Node Editor > The individual Assets > Math > Pivot Transform" element_id: "NET_MAXON_ASSET_MATH_PIVOTTRANSFORM" description: "This page describes the Pivot Transform node of the Scene Nodes system in Cinema 4D. It rotates, scales or translates positions, directions or normals …" --- # Pivot Transform > **Note:** **What is it about?** > > This page describes the **Pivot Transform node** of the Scene Nodes system in **Cinema 4D**. It rotates, scales or translates positions, directions or normals around an additional pivot matrix — transforms relative to a freely chosen reference frame. This Node calculates the rotation, scaling or the translation of a position, a direction or a normal vector and multiplies the result with an additional Pivot Matrix system. If you don’t need to evaluate an additional Pivot system, you can use the Transform Vector Node instead to offset, rotate or scale a vector. For 2D vectors there is also a Transform 2D Node available.