--- title: "To Barycentric" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_ASSET_MATH_TOBARYCENTRIC.html" section_path: "The Node Editor > The individual Assets > Math > To Barycentric" element_id: "NET_MAXON_ASSET_MATH_TOBARYCENTRIC" description: "This page covers the To Barycentric node of the Scene Nodes system in Cinema 4D. It expresses a position as barycentric coordinates relative to a …" --- # To Barycentric > **Note:** **What is it about?** > > This page covers the **To Barycentric node** of the Scene Nodes system in **Cinema 4D**. It expresses a position as barycentric coordinates relative to a triangle's vertices — the basis for interpolating data across triangle surfaces. A given position can be described as a barycentric vector relative to the vertices of a triangle. If you like to convert a barycentric vector to a position, use the “From Barycentric” Node instead.