--- title: "Plain" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_ASSET_EFFECTOR_PLAIN.html" section_path: "The Node Editor > The individual Assets > Experimental > Plain" element_id: "NET_MAXON_NEUTRON_EFFECTOR_PLAIN" description: "This page describes the Plain node asset of the Scene Nodes system in Cinema 4D. It applies simple movements and rotations to clone positions or geometry …" --- # Plain > **Note:** **What is it about?** > > This page describes the **Plain node asset** of the Scene Nodes system in **Cinema 4D**. It applies simple movements and rotations to clone positions or geometry — the basic transformation effector of node setups. This Node can be used to calculate simple movement and rotations and, for example, transfer these to the positions of clones or as a deformation onto geometry. ![Image: 044891.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/044891.jpg) [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/045449.c4d)