--- title: "Closest Point" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_ASSET_GEO_CLOSESTPOINT.html" section_path: "The Node Editor > The individual Assets > Info > Closest Point" element_id: "NET_MAXON_NEUTRON_ASSET_GEO_CLOSESTPOINT" description: "This page covers the Closest Point node of the Scene Nodes system in Cinema 4D. It finds the nearest surface or spline position to a given point in local …" --- # Closest Point > **Note:** **What is it about?** > > This page covers the **Closest Point node** of the Scene Nodes system in **Cinema 4D**. It finds the nearest surface or spline position to a given point in local coordinates — the building block for snapping, projections and proximity logic. This Node calculates the position of the object surfaces or spline points that lie nearest to a defined position. This calculation will take place using the local coordinates of the linked geometry. ![Image: 045572.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/045572.jpg)\ A cube's position serves as the basis for the calculation of the nearest point position on the large sphere, to which a small sphere is then added.\ . [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/045573.c4d)