--- title: "Dual Mesh Modifier" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_ASSET_GEO_DUALMESH.html" section_path: "The Node Editor > The individual Assets > Geo Modifier > Dual Mesh Modifier" element_id: "NET_MAXON_NEUTRON_ASSET_DUALMESH" description: "This page covers the Dual Mesh Modifier node of the Scene Nodes system in Cinema 4D. It converts a mesh into its dual structure — polygons become points …" --- # Dual Mesh Modifier > **Note:** **What is it about?** > > This page covers the **Dual Mesh Modifier node** of the Scene Nodes system in **Cinema 4D**. It converts a mesh into its dual structure — polygons become points and vice versa — with optional smoothing, popular for hexagonal patterns. With this function you can give a geometry a new structure and optionally have it smoothed by additional subdivisions. ![Image: 046110.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/046110.jpg)\ Alternative subdivision functions can be used to develop new structures from known geometries, as demonstrated here using the example of two cubes.