--- title: "Noise Selection" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_ASSET_GEO_NOISESELECTION.html" section_path: "The Node Editor > The individual Assets > Geo Selection > Noise Selection" element_id: "NET_MAXON_NEUTRON_ASSET_GEONOISESELECTION" description: "This page covers the Noise Selection node of the Scene Nodes system in Cinema 4D. It creates organically clustered, random-looking polygon selections from …" --- # Noise Selection > **Note:** **What is it about?** > > This page covers the **Noise Selection node** of the Scene Nodes system in **Cinema 4D**. It creates organically clustered, random-looking polygon selections from noise — natural patchiness for weathering, decay or variation effects. With this Node you can have a random looking polygon selection created. ![Image: R25_NoiseSelection.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/R25_NoiseSelection.jpg)\ The Noise Selection creates a polygon selection based on the common noise patterns, which - as in this case - can be saved as a selection and used to constrain a material on the surface, for example. [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/R25_NoiseSelection.c4d)