--- title: "Select by Weight" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_ASSET_GEO_SELECTBYWEIGHT.html" section_path: "The Node Editor > The individual Assets > Geo Selection > Select by Weight" element_id: "NET_MAXON_NEUTRON_ASSET_GEO_SELECTBYWEIGHT" description: "This page describes the Select by Weight node of the Scene Nodes system in Cinema 4D. It converts per-point weight values into selections — turning …" --- # Select by Weight > **Note:** **What is it about?** > > This page describes the **Select by Weight node** of the Scene Nodes system in **Cinema 4D**. It converts per-point weight values into selections — turning painted or computed weights into concrete component sets for further operations. For each point of a geometry there can be weighting values, which can be between 0% and 100%. Such weightings can be assigned e.g., with a [Geometry Property Set](https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_GEOMETRY_SET.html.md) Node. Point selections can also be created from these weightings using this *Select by Weight* Node.