--- title: "UV To Mesh" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_ASSET_GEO_UVTOMESH.html" section_path: "The Node Editor > The individual Assets > Geo Modifier > UV To Mesh" element_id: "NET_MAXON_NEUTRON_ASSET_GEOUVTOMESH" description: "This page documents the UV To Mesh node of the Scene Nodes system in Cinema 4D. It outputs a geometry's UV layout as flat surfaces — turning the UV unwrap …" --- # UV To Mesh > **Note:** **What is it about?** > > This page documents the **UV To Mesh node** of the Scene Nodes system in **Cinema 4D**. It outputs a geometry's UV layout as flat surfaces — turning the UV unwrap itself into editable geometry, e.g. for texture-related modeling. This function can use geometries that have UV coordinates and output their UV coordinates as surfaces. ![Image: 046114.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/046114.jpg) This node can be used to represent existing UV coordinates on a geometry as polygons. In this example, a classic sphere base object in hexahedron mode is used for this purpose.[![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/046113.c4d)