--- title: "Convex Hull" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_GEOMETRY_CONVEXHULL.html" section_path: "The Node Editor > The individual Assets > Geo Modifier > Convex Hull" element_id: "NET_MAXON_NEUTRON_GEOMETRY_CONVEXHULL" description: "This page covers the Convex Hull node of the Scene Nodes system in Cinema 4D. It shrink-wraps any shape into its convex hull, discarding indentations — …" --- # Convex Hull > **Note:** **What is it about?** > > This page covers the **Convex Hull node** of the Scene Nodes system in **Cinema 4D**. It shrink-wraps any shape into its convex hull, discarding indentations — useful for collision proxies, packaging shapes and simplified silhouettes. The Node creates a new geometry that includes all points of the initial geometry. Think of this as shrink-wrapping any shape in foil. All maximum positions of the points are preserved. Indentations and gaps in the geometry are lost. During this process a new geometry is calculated, which can also contain N-gons. ![Image: 2023-2_node_convex_hull_01.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2023-2_node_convex_hull_01.png)\ On the left you can see the original geometry, which consists of two cubes and a sphere that have been joined together. On the right, the same geometry was processed with the Convex Hull Node.