--- title: "Get Property Names" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_GEOMETRY_GETPROPERTYNAMES.html" section_path: "The Node Editor > The individual Assets > Geometry Utility > Get Property Names" element_id: "NET_MAXON_NEUTRON_GEOMETRY_GETPROPERTYNAMES" description: "This page covers the Get Property Names node of the Scene Nodes system in Cinema 4D. It lists the named properties stored on a geometry — selections, UVs …" --- # Get Property Names > **Note:** **What is it about?** > > This page covers the **Get Property Names node** of the Scene Nodes system in **Cinema 4D**. It lists the named properties stored on a geometry — selections, UVs, weights, colors — so they can be addressed dynamically in node setups. A geometry can have different properties that can be stored under individual names. For example, point, edge or polygon selections can be stored, as well as UV coordinates, weightings, polygon normals and point colors. The principle here corresponds to the use of tags in the classic Cinema 4D environment. Unlike there, in the Node environment it is not always immediately obvious, for example, how many polygon selections have been stored on a geometry and what their names are. This is where the *Get Property Names Node* comes in, because it automatically reads all the above properties of the geometry and provides the names of the stored properties as arrays.