--- title: "Geometry Property Get" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_GEOMETRY_GET_PROPERTY.html" section_path: "The Node Editor > The individual Assets > Geometry Utility > Geometry Property Get" element_id: "NET_MAXON_NEUTRON_GEOMETRY_GET_PROPERTY" description: "This page covers the Geometry Property Get of the Scene Nodes system in Cinema 4D. It extracts components like point positions, normals or tangents from a …" --- # Geometry Property Get > **Note:** **What is it about?** > > This page covers the **Geometry Property Get** of the Scene Nodes system in **Cinema 4D**. It extracts components like point positions, normals or tangents from a geometry — paired with the Set counterpart for writing them back. This Node can be used to output properties and components of a given geometry, such as the point positions, Normals or tangents. The matching counterpart to this is the *Geometry Property Set Node*, which can be used to set properties such as the tangents on a spline or the positions of the points on a polygon geometry.\ The correct settings can already be made by using certain keywords when searching for the Node via the search bar of the *Asset Browser*. For example, you can enter *Read points*, *Read normals* or *Read tangents* in the search mask and the respective *Get Geometry Property Node* will be displayed. When this Node is created by double-clicking on the search result in the *Asset Browser*, the Node will automatically be configured accordingly and added to the circuit. A Node searched for via *Read points* is then automatically configured, for example, to output the point positions on the supplied geometry.\ The following search terms can be used: - *Output Positions*/*Ouputt points*: The point positions of the geometry are output. - *Output Polygon Points*: The point positions are also output here, but in the order in which the points are used by the polygons. As a point can also be part of several polygons, point positions can also be output several times. This distinction only makes sense for a polygon geometry. When using spline geometry, only the point positions will be output in sequence. - *Read Normals*: The Normal directions for the points of the geometry will be output. This only makes sense for polygon geometry. - *Output Color Alphas*: The color values including their alpha values will be output. - *Read UVs*: The UV coordinates of the geometry will be output. This only works with polygon geometry. - *Output Weightings*: The weighting values of the geometry will be output. - *Output Tangents*: In the case of spline geometry, this can be used to output the tangent pairs of the points. - *Output Corners*: This information can be used for spline geometry to activate the use of tangents at a point (false or 0) or to use a hard interpolation at the point (true or 1) using Boolean values.