--- title: "Tessellate Spline" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_GEOMETRY_SPLINE_TESSELLATION.html" section_path: "The Node Editor > The individual Assets > Geometry Utility > Tessellate Spline" element_id: "NET_MAXON_NEUTRON_GEOMETRY_SPLINE_TESSELLATION" description: "This page covers the Tessellate Spline node of the Scene Nodes system in Cinema 4D. It controls the density of intermediate points that determine curve …" --- # Tessellate Spline > **Note:** **What is it about?** > > This page covers the **Tessellate Spline node** of the Scene Nodes system in **Cinema 4D**. It controls the density of intermediate points that determine curve precision — balancing smoothness against geometry weight. As with classic splines, spline geometry created with Scene Nodes also uses intermediate points to control the precision of the spline interpretation. Especially curves will benefit from a denser placement of intermediate points. On the other hand, intermediate points will also control the density and size of polygons that are created with this spline geometry.