--- title: "Transform Geometry" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_GEOMETRY_TRANSFORM_ELEMENT.html" section_path: "The Node Editor > The individual Assets > Geometry Utility > Transform Geometry" element_id: "NET_MAXON_NEUTRON_GEOMETRY_TRANSFORM_ELEMENT" description: "This page documents the Transform Geometry node of the Scene Nodes system in Cinema 4D (formerly Transform Element). It moves, rotates, scales or shears …" --- # Transform Geometry > **Note:** **What is it about?** > > This page documents the **Transform Geometry node** of the Scene Nodes system in **Cinema 4D** (formerly Transform Element). It moves, rotates, scales or shears components relative to the bounding box or a pivot matrix — now optimized for arrays of matrices. With this function you can move, rotate, scale or shear point positions, edges and polygons relative to the bounding box or a Pivot Matrix.\ In earlier Cinema 4D versions, this Node was called *Transform Element*. *Transform Geometry*, however, has now been optimized and reprogrammed from scratch in C++, making it orders of magnitude faster.