--- title: "Distribution Function" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_GROUP_DISTRIBUTION_FUNCTION.html" section_path: "The Node Editor > The individual Assets > Asset Construction > Distribution Function" element_id: "NET_MAXON_NEUTRON_GROUP_DISTRIBUTION_FUNCTION" description: "This page describes the Distribution Function node of the Scene Nodes system in Cinema 4D. It modifies an existing distribution without array handling — …" --- # Distribution Function > **Note:** **What is it about?** > > This page describes the **Distribution Function node** of the Scene Nodes system in **Cinema 4D**. It modifies an existing distribution without array handling — the streamlined alternative to the fully manual Distribution Looping Function. Use this Node to modify an existing distribution supplied by a *Distribution Op* Node. Since all required outputs are already available and it is not necessary to work with arrays, many steps are omitted that have to be created in the related [Distribution Looping Function](https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_GROUP_DISTRIBUTION_LOOPINGFUNCTION.html.md) Node itself. To fill the Node with your own Nodes, open it via its folder icon in the header. Since no loops may be run within the Node, you should limit yourself to mathematical functions and calculations. ![Image: 045786.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/045786.jpg)\ A Distribution Function can be used to edit an existing distribution, such as here the coloring depending on the X position. [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/045787.c4d)