--- title: "Index Array From  String" url: "https://help.maxon.net/c4d/en-us/Content/html/NET_MAXON_NEUTRON_INDEXARRAYFROMSTRING.html" section_path: "The Node Editor > The individual Assets > Data Structures > Index Array From String" element_id: "NET_MAXON_NEUTRON_INDEXARRAYFROMSTRING" description: "This page documents the Index Array From String node of the Scene Nodes system in Cinema 4D. It builds an integer array from a typed list of values — the …" --- # Index Array From String > **Note:** **What is it about?** > > This page documents the **Index Array From String node** of the Scene Nodes system in **Cinema 4D**. It builds an integer array from a typed list of values — the quick way to hand-pick component indices for selections. There are some situations where you may only want to store a few values in an array. Consider, for example, the selection of just a few points, edges or polygons of which you know the indices. For these purposes, the corresponding values can simply be written in a text field separated by commas or dashes and the Node automatically generates an array from this. You can connect this directly to **Selection** inputs, for example, in order to apply modeling commands only to individual elements of a geometry.\ The different requirements, e.g. for a point or polygon selection on the one hand and an edge selection on the other, can also be taken into account automatically. ![Image: 044854.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/044854.png)\ Whenever individual arrays are required, e.g. to create a selection, the Index Array from String Node is a good choice. Here you can also work with abbreviations, such as a hyphen, to output contiguous indices as arrays. [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/045429.c4d)